GalCiv4:Civ Traits Table: Difference between revisions
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* Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement | * Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement | ||
* Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement | * Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement | ||
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_ExoticAgriculture|Exotic Agriculture]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''<span id="Rich2">Rich +1: Rich'''</span> | | [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''<span id="Rich2">Rich +1: Rich'''</span> | ||
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* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]] '''Population Cap''' | * Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]] '''Population Cap''' | ||
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_PlanetaryOutposts|Planetary Outposts]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''<span id="Explorer2">Explorer +1: Explorers'''</span> | | [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''<span id="Explorer2">Explorer +1: Explorers'''</span> | ||
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* Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]] '''Raw Production''' | * Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]] '''Raw Production''' | ||
* Allows [[File:Icon_Production.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Production.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_MiningMissions|Mining Missions]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''<span id="Militant1">Militant +2: Militant'''</span> | | [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''<span id="Militant1">Militant +2: Militant'''</span> |
Latest revision as of 19:19, 25 March 2024
Name | Description | Effects |
---|---|---|
Likeable -2: Unlikeable | Modifies other players' attitude toward you | |
Rich -2: Poor | Modifies how quickly credits are gained | |
Farmer +1: Farmers | Makes advanced farming technologies available. |
|
Rich +1: Rich | Modifies how quickly credits are gained | |
Productive -1: Unproductive | Modifies how quickly improvements are built on your planets | |
Persuasive -1: Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Persuasive -2: Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Courageous +1: Courageous | Modifies the ability to resist Invasions | |
Influential +1: Influential | Modifies how quickly borders are expanded | |
Productive +1: Productive | Modifies how quickly improvements are built on your planets | |
Fast +2: Fast | Modifies how far your ships can travel each turn | |
Fast +1: Fast | Modifies how far your ships can travel each turn | |
Intimidating -1: Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Clever +1: Clever | Modifies how quickly technologies are learned | |
Courageous +2: Courageous | Modifies the ability to resist Cultural Influence effects | |
Explorer +2: Explorers | Modifies how far your ships can travel from your borders | |
Likeable -1: Unlikeable | Modifies other players' attitude toward you | |
Intimidating -2: Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential +2: Influential | Modifies how quickly borders are expanded | |
Militant -1: Passive | Decreases your starting Control | |
Persuasive +1: Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Productive +2: Productive | Modifies how quickly improvements are built on your planets | |
Deceptive -2: Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Bureaucrat +1: Bureaucrats | Makes additional organizational technologies available | |
Deceptive +2: Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Disable Repair | This civilization does not repair normally. |
|
Urbanite +1: Urbanites | Has access to more advanced city building technologies |
|
Explorer +1: Explorers | Modifies how far your ships can travel from your borders | |
Courageous -2: Craven | Modifies the ability to resist Invasions | |
Explorer -1: Explorers | Modifies how far your ships can travel from your borders | |
Persuasive +2: Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Brutal -2: Gentle | Modifies the success of Planetary Invasions | |
Clever -2: Foolish | Modifies how quickly technologies are learned |
|
Veteran -1: Veteran | Modifies how quickly your ships gain experience |
|
Militant -2: Passive | Decreases your starting Control | |
Rich -1: Poor | Modifies how quickly credits are gained | |
Clever +2: Clever | Modifies how quickly technologies are learned | |
Intimidating +2: Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Deceptive +1: Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Veteran +2: Veteran | Modifies how quickly your ships gain experience |
|
Productive -2: Unproductive | Modifies how quickly improvements are built on your planets | |
Courageous -1: Craven | Modifies the ability to resist Invasions | |
Brutal +2: Brutal | Modifies the success of Planetary Invasions | |
Veteran +1: Veteran | Modifies how quickly your ships gain experience |
|
Likeable +1: Likeable | Modifies other players' attitude toward you | |
Likeable +2: Likeable | Modifies other players' attitude toward you | |
Deceptive -1: Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Intimidating +1: Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential -2: Forgettable | Modifies how quickly borders are expanded | |
Veteran -2: Veteran | Modifies how quickly your ships gain experience |
|
Influential -1: Forgettable | Modifies how quickly borders are expanded | |
Miners +1: Miners | Increases output from asteroid mining. |
|
Militant +2: Militant | Increases your starting Control | |
Brutal -1: Gentle | Modifies the success of Planetary Invasions | |
Explorer -2: Explorers | Modifies how far your ships can travel from your borders | |
Militant +1: Militant | Increases your starting Control | |
Brutal +1: Brutal | Modifies the success of Planetary Invasions | |
Rich +2: Rich | Modifies how quickly credits are gained | |
Clever -1: Foolish | Modifies how quickly technologies are learned |