V1.11: Difference between revisions
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.11 Update </h1> | |||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Fixes </h2> | ||
*Fixed a stuck turn issue | *Fixed a stuck turn issue | ||
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*Fixed a game within game crash when accessing the tech tree if old data was still cached | *Fixed a game within game crash when accessing the tech tree if old data was still cached | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Performance </h2> | ||
*Optimized UpdateObjectList and UpdateCivList to reduce between turn time | *Optimized UpdateObjectList and UpdateCivList to reduce between turn time | ||
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*Optimized the influence calculation to reduce between turn time | *Optimized the influence calculation to reduce between turn time | ||
= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1> | ||
[https://forums.galciv3.com/468302/page/1/ V1.11 Forum Post] | [https://forums.galciv3.com/468302/page/1/ V1.11 Forum Post] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 15:29, 30 July 2020
V 1.11 Update
Fixes
- Fixed a stuck turn issue
- Fixed an issue where a custom map being sent in a MP game could cause a crash
- Fixed a crash trying to generate a tooltip for a destroyed improvement
- Fixed accounting logic to account for attacker casualties when determining final population post-invasion
- Fixed a potential crash when trying to reconnect to a MP game after a disconnect
- Fixed an issue keeping the AI from trading techs that they shouldn't want to trade
- Fixed a game within game crash when accessing the tech tree if old data was still cached
Performance
- Optimized UpdateObjectList and UpdateCivList to reduce between turn time
- Optimized the victory check that happens each turn to reduce between turn time
- Optimized the influence calculation to reduce between turn time