V1.11
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V 1.11 Update
Fixes
- Fixed a stuck turn issue
- Fixed an issue where a custom map being sent in a MP game could cause a crash
- Fixed a crash trying to generate a tooltip for a destroyed improvement
- Fixed accounting logic to account for attacker casualties when determining final population post-invasion
- Fixed a potential crash when trying to reconnect to a MP game after a disconnect
- Fixed an issue keeping the AI from trading techs that they shouldn't want to trade
- Fixed a game within game crash when accessing the tech tree if old data was still cached
Performance
- Optimized UpdateObjectList and UpdateCivList to reduce between turn time
- Optimized the victory check that happens each turn to reduce between turn time
- Optimized the influence calculation to reduce between turn time