Factions: Difference between revisions
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<h3>Factions</h3> | |||
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Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions. | Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions. | ||
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To assign a Leader to a Faction, simply drag and drop them from the Unassigned Leaders pool over to the Faction slot. Once a Leader is added to a faction they can be easily removed without having to use the Fire or Execute commands. | To assign a Leader to a Faction, simply drag and drop them from the Unassigned Leaders pool over to the Faction slot. Once a Leader is added to a faction they can be easily removed without having to use the Fire or Execute commands. | ||
Design note: the Factions system replaces the | Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general. | ||
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<h3>Faction List</h3> | |||
{{:Factions_Table}} |
Latest revision as of 16:57, 19 March 2024
Factions
Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions.
Functionally, Leaders can be assigned to a Faction to give the civilization a boost to a particular aspect of their production or output, usually (but not always) at the expense of a proportionally smaller penalty in another field, to represent the trade-off made when a Faction operates to push a civilization in a certain direction.
To assign a Leader to a Faction, simply drag and drop them from the Unassigned Leaders pool over to the Faction slot. Once a Leader is added to a faction they can be easily removed without having to use the Fire or Execute commands.
Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general.
Faction List
Name | Description | Effects | Requirements |
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Natural League | Concerned about the incorporation of cybernetics with the natural state of the species. Supports biological growth and diversity, but requires significant resources to do it. Growth increase based on the members' Intelligence . Food decrease based on the members' Diligence . |
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Spacing Guild | Secret society of beings seeking to fold space in new ways. Moves increase based on the members' Intelligence . Growth penalty based on the members' Intelligence . |
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The Media Alliance | Here to share our cultural values with the rest of the universe, whether they want it or not. Influence increase based on the members' Social . Diplomacy penalty based on the members' Resolve . |
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Cutter's Guild | A collection of the most powerful criminal organizations |
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Warforged | Prepared for war, even if they need to ignore government regulations to do it. Military increase based on the members' Resolve . Crime increase based on the members' Social . |
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Shimmering Depths | Protectors of the depths from which we came |
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Ecologism | Working together to improve the ecology of our worlds. |
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Conversion Core | Dedicated to inventing new ways to research and persuade the gullible masses. Influence increase based on the members' Social . Income decrease based on the members' Intelligence . |
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Mining Guild | Organization of people who mine the strategic resources for us. Mining bonus based on the members' Diligence . Approval decrease based on the members' Social . |
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Production Core | A group dedicated to the maximizing production no matter the cost. Manufacturing increase based on the members' Diligence . Research decrease based on the members' Intelligence . |
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Freemind Center | Wants peace and balance in the galaxy. Tourism increase based on the members' Social . Ship Range increase based on the members' Resolve . |
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Precursor Heirs | Devoted to the study of the Precursors. Relic bonus based on the members' Intelligence . Maintenance increase based on the members' Intelligence . |
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Superiority League | Culls the weak to allow the strong to thrive. Research increase based on the members' Intelligence . Growth penalty based on the members' Social . |
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Singularity | Seeks the technological singularity. Research increase based on the members' Intelligence . Maintenance based on the members' Social . |
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Shared Mind | Enhance the strength and cohesiveness of the collective consciousness. |
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Warrior Caste | The secret organization of our greatest warriors. |
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Church of the Way | Adopting all into our church. Approval and Influence increase based on the members' Social . |
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The Science Team | A group dedicated to the research of new things while avoiding larger, bulkier members of their species. Research increase based on the members' Intelligence . Manufacturing decrease based on the members' Diligence . |
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Empathy Society | A community dedicated to building a kinder and more thoughtful universe. Approval increase based on the members' Social . Manufacturing decrease based on the members' Diligence . |
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Slaver's Guild | The greatest slave masters in the universe. Manufacturing increase based on the members' Diligence . Maintenance decrease based on the members' Intelligence . |
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Order of Infection | A group dedicated to ensuring worlds become polluted. World Pollution increased by Diligence , Maintenance increases based on the members' Intelligence . |
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Freemarket Society | Working to privatize everything. Everything. Even what you're thinking right now. |
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Banking Clan | Underwriting everything in the universe to the resentment of all. |
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Endless Emporium | The faction that runs the Galactic Bazaar. Dedicated to the free exchange of goods regardless of borders or treaties. Galactic Bazaar discount based on the members' Intelligence . Income bonus based on the members' Diligence . | ||
Thrive | A deeply spiritual group focused on the here-and-now at the expense of material things. |
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