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<h3>Civilization Traits</h3> | |||
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[[File:Traits.png|500px|thumb|right|Civilization Traits]]Civilization Traits are a set of modifiers that can be applied to a Civilization in supplement to their main Civilization Abilities to further shape their playstyle. Traits differ from Abilities in being smaller in scope, and are generally restricted as numerical modifiers to the various statistics and resources available to the Civilization, with a few notable exceptions that give access to technologies or Improvements. | |||
Traits can be positive or negative and each has a points value attached, ranging from -2 to +2 points. A Civilization may pick 3 points worth of Traits, in any combination, and taking some negative Traits will allow taking more than three Traits in total at the expense of some negative modifiers. | |||
{{:GalCiv4:Civ_Traits_Table}} | |||
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Latest revision as of 19:01, 13 March 2024
Civilization Traits
Civilization Traits are a set of modifiers that can be applied to a Civilization in supplement to their main Civilization Abilities to further shape their playstyle. Traits differ from Abilities in being smaller in scope, and are generally restricted as numerical modifiers to the various statistics and resources available to the Civilization, with a few notable exceptions that give access to technologies or Improvements.
Traits can be positive or negative and each has a points value attached, ranging from -2 to +2 points. A Civilization may pick 3 points worth of Traits, in any combination, and taking some negative Traits will allow taking more than three Traits in total at the expense of some negative modifiers.
Name | Description | Effects |
---|---|---|
Likeable -2: Unlikeable | Modifies other players' attitude toward you | |
Rich -2: Poor | Modifies how quickly credits are gained | |
Farmer +1: Farmers | Makes advanced farming technologies available. |
|
Rich +1: Rich | Modifies how quickly credits are gained | |
Productive -1: Unproductive | Modifies how quickly improvements are built on your planets | |
Persuasive -1: Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Persuasive -2: Unconvincing | Modifies your chance to use Persuasion in events and diplomacy |
|
Courageous +1: Courageous | Modifies the ability to resist Invasions | |
Influential +1: Influential | Modifies how quickly borders are expanded | |
Productive +1: Productive | Modifies how quickly improvements are built on your planets | |
Fast +2: Fast | Modifies how far your ships can travel each turn | |
Fast +1: Fast | Modifies how far your ships can travel each turn | |
Intimidating -1: Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Clever +1: Clever | Modifies how quickly technologies are learned | |
Courageous +2: Courageous | Modifies the ability to resist Cultural Influence effects | |
Explorer +2: Explorers | Modifies how far your ships can travel from your borders | |
Likeable -1: Unlikeable | Modifies other players' attitude toward you | |
Intimidating -2: Meek | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential +2: Influential | Modifies how quickly borders are expanded | |
Militant -1: Passive | Decreases your starting Control | |
Persuasive +1: Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Productive +2: Productive | Modifies how quickly improvements are built on your planets | |
Deceptive -2: Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Bureaucrat +1: Bureaucrats | Makes additional organizational technologies available | |
Deceptive +2: Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Disable Repair | This civilization does not repair normally. |
|
Urbanite +1: Urbanites | Has access to more advanced city building technologies |
|
Explorer +1: Explorers | Modifies how far your ships can travel from your borders | |
Courageous -2: Craven | Modifies the ability to resist Invasions | |
Explorer -1: Explorers | Modifies how far your ships can travel from your borders | |
Persuasive +2: Persuasive | Modifies your chance to use Persuasion in events and diplomacy |
|
Brutal -2: Gentle | Modifies the success of Planetary Invasions | |
Clever -2: Foolish | Modifies how quickly technologies are learned |
|
Veteran -1: Veteran | Modifies how quickly your ships gain experience |
|
Militant -2: Passive | Decreases your starting Control | |
Rich -1: Poor | Modifies how quickly credits are gained | |
Clever +2: Clever | Modifies how quickly technologies are learned | |
Intimidating +2: Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Deceptive +1: Deceptive | Modifies your chance to use Deception in events and diplomacy |
|
Veteran +2: Veteran | Modifies how quickly your ships gain experience |
|
Productive -2: Unproductive | Modifies how quickly improvements are built on your planets | |
Courageous -1: Craven | Modifies the ability to resist Invasions | |
Brutal +2: Brutal | Modifies the success of Planetary Invasions | |
Veteran +1: Veteran | Modifies how quickly your ships gain experience |
|
Likeable +1: Likeable | Modifies other players' attitude toward you | |
Likeable +2: Likeable | Modifies other players' attitude toward you | |
Deceptive -1: Bad Liar | Modifies your chance to use Deception in events and diplomacy |
|
Intimidating +1: Intimidating | Modifies your chance to use Intimidation in events and diplomacy |
|
Influential -2: Forgettable | Modifies how quickly borders are expanded | |
Veteran -2: Veteran | Modifies how quickly your ships gain experience |
|
Influential -1: Forgettable | Modifies how quickly borders are expanded | |
Miners +1: Miners | Increases output from asteroid mining. |
|
Militant +2: Militant | Increases your starting Control | |
Brutal -1: Gentle | Modifies the success of Planetary Invasions | |
Explorer -2: Explorers | Modifies how far your ships can travel from your borders | |
Militant +1: Militant | Increases your starting Control | |
Brutal +1: Brutal | Modifies the success of Planetary Invasions | |
Rich +2: Rich | Modifies how quickly credits are gained | |
Clever -1: Foolish | Modifies how quickly technologies are learned |