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| !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' |
| |- | | |- |
| |style="min-width:200px;"|<span id="PhasedCannons">[[File:component_phasors.png|48px|left]]'''Phased Cannons'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_HitPointsCap">[[File:MechModel_022.png|48px|left]]'''Crew Quarters'''</span></br><small>Level Upgrade - Hit Point Augment</small> |
| | Westinghouse M3KA1 Phased energy weapon system. Delivering 175 Terawatts of power this phased energy weapon system, like all beam weapon systems, provides moderate damage at a reasonable manufacturing cost. | | | Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. |
| | Weapon | | | Defense |
| | | |
| | * <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| | | | | |
| * <span style="color:Green">+1</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+8</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Cannon">[[File:component_cannon.png|48px|left]]'''Star Cannon'''</span></br><small>Weapons - Kinetic Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_WeaponRange">[[File:MercModel_09.png|48px|left]]'''Extension Matrix'''</span></br><small>Level Upgrade - Kinetic Support 2</small> |
| | Arsenal Mk III "Star" cannon. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | Increase the range of the ship's weapons. |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Range_Stat_Icon.png|24px]] '''Kinetic Range''' |
| * <span style="color:Green">+9</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+25%</span> [[File:GC3_Beam_Range_Stat_Icon.png|24px]] '''Beam Range''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]] '''Missile Range''' |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| | | |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * Requires [[File:component_pd1.png|48px|left]]'''Predictive Targeting''' unlocked |
| |- | | |- |
| |style="min-width:200px;"|<span id="DisruptersXe">[[File:component_xplasma.png|48px|left]]'''Experimental Disruptor Bank'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small> |
| | Walther X-3a Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Generates a basic Shield system for all ships in fleet |
| | Weapon | | | Support |
| | | |
| | * <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| | * <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' |
| | | | | |
| * <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech |
| * <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+7</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PlasmaX">[[File:component_xdisruptor.png|48px|left]]'''Enhanced Plasma Pod'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetPointDefenseTech">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection - limit one per ship</small> |
| | Westinghouse M2000A Omni Plasma Pod. Using 120 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost. | | | Generates a basic Evasion system for all ships in fleet |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.8</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' |
| * <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | | |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech |
| * <span style="color:Green">+5</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="NeutrinoBeamEmitter">[[File:component_eplasma.png|48px|left]]'''Neutrino Emitter'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyPointDefense">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation</small> |
| | Astrotech N-3 "Void Vaporizer" Neutrino Beam Emitter. Emits a concentrated beam of neutrinos capable of tearing through hulls. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Reduces the Evasion of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | |
| | * <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' |
| | | | | |
| * <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+3</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="SingularityDriver">[[File:component_singularitydriver.png|48px|left]]'''Singularity Driver'''</span></br><small>Weapons - Kinetic Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small> |
| | Meridoc Blackhole Projector. Fires a singularity fragment (a tiny blackhole) at the enemy. Contact results in massive damage. | | | Extremely expensive hull enhancement when cost is not a concern. |
| | Weapon | | | Defense |
| | | | | |
| * <span style="color:Green">+0.7</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon''' | | * <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| * <span style="color:Green">+9</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+4</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| * <span style="color:Green">+5</span> [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' |
| | | |
| |- | | |- |
| |style="min-width:200px;"|<span id="HarpoonX">[[File:component_avenger.png|48px|left]]'''Harpoon Missile'''</span></br><small>Weapons - Missile Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyArmorTech">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation - limit one per ship</small> |
| | Raytheox M-4X "Harpoon" missile. Enables short range missile attack. Delivers an antimatter payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. | | | Reduces the Armor of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | | |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech |
| * <span style="color:Green">+3</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PhotonicWarhead">[[File:component_missile3.png|48px|left]]'''Photonic Warhead'''</span></br><small>Weapons - Missile Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyArmor">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation</small> |
| | Melera Heavy "Photonic" warhead. The Melera delivers a devastating fusion reaction to the enemy. | | | Reduces the Armor of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+1.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PrecursorParticleBeam">[[File:component_laser.png|48px|left]]'''Precursor Particle Beam'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small> |
| | Precursor Hyperion Shrunken Particle Beam. This Beam weapon is unusually small for its power and cost. | | | Makes the ship much harder to target in battle. |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon''' | |
| * <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="DrenginUnique_WeaponSystem">[[File:DrenginModel_38.png|48px|left]]'''Energy Weapons Amplifier'''</span></br><small>Weapons - Beam Weapon - limit one per ship</small> | | |style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small> |
| | Channels energy to magnify the beam weapon output of other ships in the fleet. | | | Carries 2 small but nasty Interceptor Drones. |
| | Weapon | | | Module |
| | | | | |
| * <span style="color:Green">+3</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]] '''Fortitude''' | | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Interceptor Fighters Cap''' |
| * <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]] '''Value'''
| | | |
| * <span style="color:Green">+100</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Construction Cost'''
| | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+.50</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+3</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+5%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="ParticleBeamX">[[File:component_disruptor.png|48px|left]]'''Enhanced Particle Beam'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small> |
| | Westinghouse M105 Melera Light Gravitic Fusion Pulse cannon. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | By improving the tools at our helm we can make our ship more effective and efficient. |
| | Weapon | | | Module |
| | | |
| | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| | | | | |
| * <span style="color:Green">+0.3</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+3</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Phoenix">[[File:component_phoenix.png|48px|left]]'''Phoenix Missile'''</span></br><small>Weapons - Missile Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyShields">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation</small> |
| | Sandrala "Phoenix" Medium Missile The Sandrala uses a fusion based nuclear reaction to do substantial damage. | | | Reduces Shield strength of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * <span style="color:Green">+6</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+4</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Disrupters">[[File:component_erailgun.png|48px|left]]'''Disruptor Bank'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small> |
| | Walther X-2 Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Ship upgrade that increases damage done by all Kinetic weapons in the fleet. |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PulseCannon">[[File:component_railgun.png|48px|left]]'''Railgun'''</span></br><small>Weapons - Kinetic Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small> |
| | Arsenal Mk V Space railgun. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | We can increase the power of our lasers by powering them with elerium. |
| | Weapon | | | Module |
| | | | | |
| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' |
| * <span style="color:Green">+0.02</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | | |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon''' | | * Requires Greater Than 0 [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon''' |
| * <span style="color:Green">+3</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PhotonicWarheadX">[[File:component_photonic.png|48px|left]]'''MeleraX Warhead'''</span></br><small>Weapons - Missile Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_SensorRange">[[File:MechModel_030.png|48px|left]]'''Communications Terminal'''</span></br><small>Level Upgrade - Sensor</small> |
| | Enhanced Melera "Photonic" warhead. The Enhanced Melera adds a fragment of antimatter to intensify the reaction. | | | A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. |
| | Weapon | | | Module |
| | | |
| | * <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]] '''Sensor Range''' |
| | | | | |
| * <span style="color:Green">+1.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PulseCannonX">[[File:component_epulsecannon.png|48px|left]]'''Enhanced Railgun'''</span></br><small>Weapons - Kinetic Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_ImmuneNebula">[[File:MercModel_29.png|48px|left]]'''Environmental Shield'''</span></br><small>Level Upgrade - Range Support - limit one per ship</small> |
| | The General Destruction Mk I Railgun integrates a fragment of Thulium to greatly increase the density of the projectile. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | Makes all ships in fleet immune to damaging Nebula Effects. |
| | Weapon | | | Support |
| | | |
| | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Is Immune To Nebula''' |
| | | | | |
| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| |
| * <span style="color:Green">+4</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="PhoenixX">[[File:component_missile2.png|48px|left]]'''Matadrox Missile'''</span></br><small>Weapons - Missile Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyShieldsTech">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation - limit one per ship</small> |
| | Raytheonix "Matadrox" Medium Missile. Delivers an antimatter based warhead. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. | | | Reduces Shield strength of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | | |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech |
| * <span style="color:Green">+4</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="HeliosRockets">[[File:component_harpoon.png|48px|left]]'''Helios Rockets'''</span></br><small>Weapons - Missile Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetArmor">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support</small> |
| | Celestitech H-9 "Sun Scorcher" Helios Rockets. Propels explosive projectiles with intense thrust, capable of significant damage. Missile weapons offer a balanced mix of range and destructive potential. | | | Generates a basic Armor system for all ships in fleet |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * <span style="color:Green">+9</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * Requires [[File:MercModel_18.png|48px|left]]'''Integrity Field''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="MassDriverX">[[File:component_gravitongun.png|48px|left]]'''Enhanced Pulse Cannon'''</span></br><small>Weapons - Kinetic Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small> |
| | General Destruction "Shredder" Pulse Cannon. Uses Thulium to increase projectile density. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | Increases the damage done by all Beam weapons in the fleet. |
| | Weapon | | | Support |
| | | |
| | * <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| | | | | |
| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+6</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Missile_HypersonicMissile">[[File:component_missile.png|48px|left]]'''Hypersonic Missile'''</span></br><small>Weapons - Missile Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small> |
| | Banthar M1 Space Missile. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. | | | Increases the damage done by all Missile weapons in the fleet. |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.1</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * <span style="color:Green">+6</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| | | |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="ParticleBeam">[[File:component_eparticle.png|48px|left]]'''Particle Beam'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small> |
| | Westinghouse M103 Melera Light Gravitic Fusion Pulse cannon. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Reduces the Evasion of the enemy fleet by 50% |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |-
| |
| |style="min-width:200px;"|<span id="VulcanicDriver">[[File:component_vulcan.png|48px|left]]'''Graviton Gun'''</span></br><small>Weapons - Kinetic Weapon</small>
| |
| | Copeland Industries Graviton "Gun" uses exotic materials to deliver a high rate of fire to decimate enemy hulls. Kinetic Weapons combine high damage with a high Manufacturing cost.
| |
| | Weapon
| |
| | | | | |
| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech |
| * <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Lasers">[[File:component_laser.png|48px|left]]'''Lasers'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_MissileUpgrade">[[File:MechModel_013.png|48px|left]]'''Antimatter Warhead'''</span></br><small>Level Upgrade - Missile Weapon</small> |
| | Westinghouse OTO Nimbus Laser Array. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Even small samples of antimatter can improve the detonation of our warheads. |
| | Weapon | | | Module |
| | | | | |
| * <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+2</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |-
| |
| |style="min-width:200px;"|<span id="TritonTorpedoes">[[File:component_helios.png|48px|left]]'''Triton Torpedoes'''</span></br><small>Weapons - Missile Weapon Enhanced</small>
| |
| | GH-32 "Triton" Stellar Torpedo requires antimatter for its massive destructive capability.
| |
| | Weapon
| |
| | | | | |
| * <span style="color:Green">+1.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires Greater Than 0 [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon''' |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
| |
| * <span style="color:Green">+6</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="DisruptersX">[[File:component_edisruptor.png|48px|left]]'''Enhanced Disruptor Bank'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetAttack">[[File:MercModel_22.png|48px|left]]'''Eye of the Unknown God'''</span></br><small>Level Upgrade - Beam Support 1</small> |
| | Walther X-3 Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | Increases the attack of all ships in fleet. |
| | Weapon | | | Support |
| | | | | |
| * <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+6</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' | |
| |-
| |
| |style="min-width:200px;"|<span id="DoomRay">[[File:component_doom.png|48px|left]]'''Doom Ray'''</span></br><small>Weapons - Beam Weapon Enhanced</small>
| |
| | Westinghouse MX-Z1 Phased "Doom" ray. How this weapon system works is top secret. Even for you.
| |
| | Weapon
| |
| | | | | |
| * <span style="color:Green">+1.2</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires "Kill the god, take the eye, use it to encourage our military." choice in Comet event |
| * <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+12</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="Plasma">[[File:component_erailgun.png|48px|left]]'''Plasma Pod'''</span></br><small>Weapons - Beam Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_Cantena">[[File:MercModel_157.png|48px|left]]'''Cantina'''</span></br><small>Level Upgrade - Hit Point Augment - limit one per ship</small> |
| | Westinghouse M2000 Plasma Pod. Beam weapons provide moderate damage at a reasonable manufacturing cost. | | | A place for our crew to relax, unwind and establish the bonds that will aid them in battle. |
| | Weapon | | | Defense |
| | | | | |
| * <span style="color:Green">+0.8</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+30%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| * <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |-
| |
| |style="min-width:200px;"|<span id="QuantumDriver">[[File:component_quantumdriver.png|48px|left]]'''Quantum Driver'''</span></br><small>Weapons - Kinetic Weapon Enhanced</small>
| |
| | Meridoc "Quantum" Driver Mk-I. Originally used to shatter subspace stream focal points, the Quantum driver makes a very potent weapon system. Kinetic Weapons combine high damage with a high Manufacturing cost.
| |
| | Weapon
| |
| | | | | |
| * <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_ShipUpgradeDrones|Ship Upgrade Drones]]''' Tech |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| |
| * <span style="color:Green">+7</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+3</span> [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Cost'''
| |
| |- | | |- |
| |style="min-width:200px;"|<span id="GaussCannon">[[File:component_gauss.png|48px|left]]'''Gauss Cannon'''</span></br><small>Weapons - Kinetic Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_KineticUpgrade">[[File:MechModel_019.png|48px|left]]'''Durantium Forge'''</span></br><small>Level Upgrade - Kinetic Weapon</small> |
| | Novatron G-7 "Pulsar Punch" Gauss Cannon. Utilizes magnetic fields to accelerate projectiles to devastating speeds. Kinetic weapons offer solid damage output and reliability in the heat of battle. | | | Titanium and aluminum alloys are quickly shredded by durantium composite munitions. |
| | Weapon | | | Module |
| | | | | |
| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0.02</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+2</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| | * <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' |
| | | |
| | * Requires Greater Than 0 [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon''' |
| |- | | |- |
| |style="min-width:200px;"|<span id="PlasmaXe">[[File:component_phased.png|48px|left]]'''Experimental Plasma Pod'''</span></br><small>Weapons - Beam Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetMoves">[[File:component_slipdrive.png|48px|left]]'''Slipstream Accelerator'''</span></br><small>Level Upgrade - Moves Support</small> |
| | Westinghouse M2000A-X Omni Plasma Pod. Using 130 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost. | | | +1 Fleet Moves |
| | Weapon | | | Support |
| | | |
| | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| | | | | |
| * <span style="color:Green">+0.8</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires "I didn't doubt them for a second." choice in Investigating the Debris - Success event |
| * <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
| |
| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon'''
| |
| * <span style="color:Green">+6</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost'''
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| |style="min-width:200px;"|<span id="MassDriver">[[File:component_gauss.png|48px|left]]'''Pulse Cannon'''</span></br><small>Weapons - Kinetic Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetArmorTech">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support - limit one per ship</small> |
| | General Destruction Pulse Cannon Mk I. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | Generates a basic Armor system for all ships in fleet |
| | Weapon | | | Support |
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| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * <span style="color:Green">+6</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost''' | | * <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' |
| * <span style="color:Green">+0.02</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
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| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon''' | | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech |
| * <span style="color:Green">+4</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
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| |style="min-width:200px;"|<span id="Harpoon">[[File:component_matadox.png|48px|left]]'''Avenger'''</span></br><small>Weapons - Missile Weapon</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetPointDefense">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection</small> |
| | Raytheox M-4 "Avenger" missile. Delivers a nuclear payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. | | | Generates a basic Evasion system for all ships in fleet |
| | Weapon | | | Support |
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| * <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' |
| * <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
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| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | * Requires [[File:MercModel_15.png|48px|left]]'''Missile Disruptor''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon''' | |
| * <span style="color:Green">+3</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
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| |style="min-width:200px;"|<span id="NightmareTorpedoes">[[File:component_nightmare.png|48px|left]]'''Nightmare Torpedoes'''</span></br><small>Weapons - Missile Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small> |
| | Raytheonix Mk 76 "Nightmare" Stellar Torpedo creates temporary weaknesses in the fabric of space-time to deliver massive damage to the enemy. | | | Increases the rate of fire of the ship's weapons. |
| | Weapon | | | Support |
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| | * <span style="color:Red">-25%</span> [[File:GC3_Beam_Cooldown_Stat_Icon.png|24px]] '''Beam Cooldown''' |
| | * <span style="color:Red">-25%</span> [[File:GC3_Missile_Cooldown_Stat_Icon.png|24px]] '''Missile Cooldown''' |
| | * <span style="color:Red">-25%</span> [[File:GC3_Kinetic_Cooldown_Stat_Icon.png|24px]] '''Kinetic Cooldown''' |
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| * <span style="color:Green">+1.8</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * Requires "Bring the Diablo Catalyst onboard." choice in Diablocatalyst event |
| * <span style="color:Green">+16</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
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| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
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| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon'''
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| * <span style="color:Green">+8</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
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| * <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost'''
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| |style="min-width:200px;"|<span id="VulcanicDriverX">[[File:component_gravitonvulcan.png|48px|left]]'''Graviton Vulcan Gun'''</span></br><small>Weapons - Kinetic Weapon Enhanced</small> | | |style="min-width:200px;"|<span id="Upgrade_FleetShields">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection</small> |
| | Copeland Industries Enhanced "Vulcan" gun makes use of Thulium to deliver more mass to the target without increasing the side of the ordinance. Kinetic Weapons combine high damage with a high Manufacturing cost. | | | Generates a basic Shield system for all ships in fleet |
| | Weapon | | | Support |
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| * <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]] '''Threat''' | | * <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing Cost'''
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| * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass'''
| | * Requires [[File:MercModel_04.png|48px|left]]'''Field Generator''' unlocked |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon'''
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| * <span style="color:Green">+6</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | |
| * <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Cost'''
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| |} | | |} |