Prisoners don't contribute to your planet. But they also don't affect your planet's Approval.
1Control
+1Prisoner Count
Celebrity
Celebritys boost the worlds Approval based on their Social and Influence based on their Diligence.
1Control
100Treasury
1Promethion Cost
Upgrades from Celebrity
+Approval
+Influence Growth
+10Expectations
+Planetary Defenses
+0%Influence Growth
Colonist
Colonists serve the core worlds by gathering resources on distant colonies.
+Gross Income
+Planetary Defenses
+Influence Growth
Governor
Governors can be assigned to planets to promote them from Colonies to Core Worlds.They provide their world the following bonuses: Intelligence boosts Research Social boosts Approval Diligence boosts Manufacturing
+0%Research
+0%Gross Income
+Approval
+Influence Growth
+0%Manufacturing
Divine Empath
Divine Empaths raise the Influence based on their Diligence, Approval based on their Social and Research based on their Intelligence.
1Control
300Treasury
+Influence Growth
+Approval
+0%Research
+10Expectations
+Planetary Defenses
+0%Influence Growth
Farmer
Farmers boost the world's Food based on their Diligence. Use them on worlds with high Farming.
1Control
+0%Food
+Gross Income
+1Farmer Count
+5Expectations
+Planetary Defenses
+0%Influence Growth
Bioagriculturalist
Bioagriculturalists boost the world's Food and lower its Pollution based on their Diligence.
1Control
1Promethion Cost
Upgrades from Farmer
+0%Food
+Pollution
+1Farmer Count
+10Expectations
+Planetary Defenses
+0%Influence Growth
Worker
Workers provide Manufacturing based on their Diligence. Their low expectations give them an Approval boost.
1Control
+Manufacturing
+5Expectations
+Gross Income
+Research
+1Engineer Count
+Planetary Defenses
Scientist
Scientists provide Research based on their Intelligence. They also boost the experience gained by survey ships they crew.
1Control
+Research
+Manufacturing
+Gross Income
+Influence Growth
+1Scientist Count
+5Expectations
+Approval
+Planetary Defenses
+0%Influence Growth
Quantum Physicist
Physicists provide more Research than Scientists.
1Control
100Treasury
1Promethion Cost
Upgrades from Scientist
+Research
+1Scientist Count
+5Expectations
+Approval
+Planetary Defenses
+0%Influence Growth
Entertainer
Entertainers boost the worlds Approval based on their Social.
1Control
+Approval
+Influence Growth
+0%Influence Growth
Citizen
Citizens are the default non-specialized beings that inhabit this planet.
+Planetary Defenses
-5Expectations
+Manufacturing
+Gross Income
+Research
+Influence Growth
+0%Influence Growth
Engineer
Engineers keep our starbases running.
1Control
+0%Influence Growth
+Hit Points
+Planetary Defenses
+0%Influence Growth
Entrepreneur
Traders provide boost a world's Income based on their Social trait.
1Control
+0%Gross Income
+1Trader Count
+10Expectations
+Planetary Defenses
+0%Influence Growth
Entrepreneur
Entrepreneurs provide Trade Licenses as well as boost a world's Income based on their Social and Manufacturing based on their Diligence.
1Control
100Treasury
1Promethion Cost
Upgrades from Entrepreneur
+Gross Income
+1Trade Licenses Max
+Manufacturing
+1Trader Count
+10Expectations
+0%Influence Growth
Protester
This citizen is on strike due to low approval. Increase approval by lowering taxes or building approval boosting planetary improvements.
+Planetary Defenses
+0%Influence Growth
Angry Citizen
Angry citizen. Increase approval by lowering taxes or building approval boosting planetary improvements.
+Planetary Defenses
+0%Influence Growth
Rebel
This citizen is actively rebelling against your oppressive regime. Increase approval by lowering taxes or building approval boosting planetary improvements.
+Planetary Defenses
+0%Influence Growth
Soldier
Soldiers increase a planet's Resistance and Soldiering based on their Resolve stat.