GalCiv4:Citizen Specialization Table

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Name Description Cost Upgrade From Effects
 Prisoner Prisoners don't contribute to your planet. But they also don't affect your planet's Approval.
  • -1  Control
  • +1 Prisoner Count
 Celebrity Celebritys boost the worlds Approval based on their Social and Influence based on their Diligence.
  • -1  Control
  • -100  Treasury
  • -1  Promethion Cost
  • Upgrades from Celebrity
  • +0.03  Approval
  • +0.5  Influence Growth
  • +10  Expectations
  • +1  Planetary Defenses
  • +1%  Influence Growth
 Colonist Colonists serve the core worlds by gathering resources on distant colonies.
  • +0.1  Gross Income
  • +1  Planetary Defenses
  • +0.01  Influence Growth
 Governor Governors can be assigned to planets to promote them from Colonies to Core Worlds.They provide their world the following bonuses: Intelligence boosts Research Social boosts Approval Diligence boosts Manufacturing
  • +2%  Research
  • +2%  Gross Income
  • +0.01  Approval
  • +0.5  Influence Growth
  • +2%  Manufacturing
 Divine Empath Divine Empaths raise the Influence based on their Diligence, Approval based on their Social and Research based on their Intelligence.
  • -1  Control
  • -300  Treasury
  • +0.5  Influence Growth
  • +0.005  Approval
  • +1%  Research
  • +10  Expectations
  • +1  Planetary Defenses
  • +1%  Influence Growth
 Farmer Farmers boost the world's Food based on their Diligence. Use them on worlds with high Farming.
  • -1  Control
  • +5%  Food
  • +0.1  Gross Income
  • +1 Farmer Count
  • +5  Expectations
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Bioagriculturalist Bioagriculturalists boost the world's Food and lower its Pollution based on their Diligence.
  • -1  Control
  • -1  Promethion Cost
  • Upgrades from Farmer
  • +5%  Food
  • -0.01  Pollution
  • +1 Farmer Count
  • +10  Expectations
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Worker Workers provide Manufacturing based on their Diligence. Their low expectations give them an Approval boost.
  • -1  Control
  • +0.2  Manufacturing
  • +5  Expectations
  • +0.05  Gross Income
  • +0.0  Research
  • +1 Engineer Count
  • +1  Planetary Defenses
 Scientist Scientists provide Research based on their Intelligence. They also boost the experience gained by survey ships they crew.
  • -1  Control
  • +0.2  Research
  • +0.00  Manufacturing
  • +0.05  Gross Income
  • +0.1  Influence Growth
  • +1 Scientist Count
  • +5  Expectations
  • +0.01  Approval
  • +1  Planetary Defenses
  • +1%  Influence Growth
 Quantum Physicist Physicists provide more Research than Scientists.
  • -1  Control
  • -100  Treasury
  • -1  Promethion Cost
  • Upgrades from Scientist
  • +0.4  Research
  • +1 Scientist Count
  • +5  Expectations
  • +0.01  Approval
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Entertainer Entertainers boost the worlds Approval based on their Social.
  • -1  Control
  • +0.01  Approval
  • +0.1  Influence Growth
  • +1%  Influence Growth
 Citizen Citizens are the default non-specialized beings that inhabit this planet.
  • +1  Planetary Defenses
  • -5  Expectations
  • +0.1  Manufacturing
  • +0.1  Gross Income
  • +0.1  Research
  • +0.1  Influence Growth
  • +1%  Influence Growth
 Engineer Engineers keep our starbases running.
  • -1  Control
  • +50%  Influence Growth
  • +1  Hit Points
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Entrepreneur Traders provide boost a world's Income based on their Social trait.
  • -1  Control
  • +5%  Gross Income
  • +1 Trader Count
  • +10  Expectations
  • +1  Planetary Defenses
  • +1%  Influence Growth
 Entrepreneur Entrepreneurs provide Trade Licenses as well as boost a world's Income based on their Social and Manufacturing based on their Diligence.
  • -1  Control
  • -100  Treasury
  • -1  Promethion Cost
  • Upgrades from Entrepreneur
  • +1.5  Gross Income
  • +1  Trade Licenses Max
  • +0.1  Manufacturing
  • +1 Trader Count
  • +10  Expectations
  • +2%  Influence Growth
 Protester This citizen is on strike due to low approval. Increase approval by lowering taxes or building approval boosting planetary improvements.
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Angry Citizen Angry citizen. Increase approval by lowering taxes or building approval boosting planetary improvements.
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Rebel This citizen is actively rebelling against your oppressive regime. Increase approval by lowering taxes or building approval boosting planetary improvements.
  • +1  Planetary Defenses
  • +2%  Influence Growth
 Soldier Soldiers increase a planet's Resistance and Soldiering based on their Resolve stat.
  • -1  Control
  • +2  Planetary Defenses
  • +1 Soldier Count
  • +5  Expectations
  • +0.01  Approval
  • +2%  Influence Growth