Name
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Description
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Cost
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Upgrade From
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Effects
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Prisoner
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Prisoners don't contribute to your planet. But they also don't affect your planet's Approval.
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- -1 Control
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Celebrity
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Celebritys boost the worlds Approval based on their Social and Influence based on their Diligence.
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- -1 Control
- -100 Treasury
- -1 Promethion Cost
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- +0.03 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +0.5 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +10 [[File:LeaderStat_Expectations.png|24px] Expectations
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Colonist
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Colonists serve the core worlds by gathering resources on distant colonies.
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- +0.1 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +0.01 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Governor
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Governors can be assigned to planets to promote them from Colonies to Core Worlds.They provide their world the following bonuses: Intelligence boosts Research Social boosts Approval Diligence boosts Manufacturing
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- +2% [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +2% [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +0.01 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +0.5 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +2% [[File:GC3_Production_Spending_Stat_Icon.png|24px] Manufacturing
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Divine Empath
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Divine Empaths raise the Influence based on their Diligence, Approval based on their Social and Research based on their Intelligence.
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- -1 Control
- -300 Treasury
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- +0.5 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +0.005 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +1% [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +10 [[File:LeaderStat_Expectations.png|24px] Expectations
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Farmer
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Farmers boost the world's Food based on their Diligence. Use them on worlds with high Farming.
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- -1 Control
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- +5% [[File:GC3_Food_Stat_Icon.png|24px] Food
- +0.1 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +1 Farmer Count
- +5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Bioagriculturalist
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Bioagriculturalists boost the world's Food and lower its Pollution based on their Diligence.
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- -1 Control
- -1 Promethion Cost
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- +5% [[File:GC3_Food_Stat_Icon.png|24px] Food
- -0.01 [[File:Control_Pollution_32.png|24px] Pollution
- +1 Farmer Count
- +10 [[File:LeaderStat_Expectations.png|24px] Expectations
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Worker
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Workers provide Manufacturing based on their Diligence. Their low expectations give them an Approval boost.
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- -1 Control
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- +0.2 [[File:GC3_Production_Spending_Stat_Icon.png|24px] Manufacturing
- +5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +0.05 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +0.0 [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +1 Engineer Count
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
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Scientist
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Scientists provide Research based on their Intelligence. They also boost the experience gained by survey ships they crew.
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- -1 Control
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- +0.2 [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +0.00 [[File:GC3_Production_Spending_Stat_Icon.png|24px] Manufacturing
- +0.05 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +0.1 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +1 Scientist Count
- +5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +0.01 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Quantum Physicist
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Physicists provide more Research than Scientists.
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- -1 Control
- -100 Treasury
- -1 Promethion Cost
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- +0.4 [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +1 Scientist Count
- +5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +0.01 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Entertainer
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Entertainers boost the worlds Approval based on their Social.
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- -1 Control
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- +0.01 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +0.1 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Citizen
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Citizens are the default non-specialized beings that inhabit this planet.
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- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- -5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +0.1 [[File:GC3_Production_Spending_Stat_Icon.png|24px] Manufacturing
- +0.1 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +0.1 [[File:GC3_Research_Spending_Stat_Icon.png|24px] Research
- +0.1 [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Engineer
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Engineers keep our starbases running.
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- -1 Control
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- +50% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
- +1 [[File:GC3_HitPoints_Icon.png|24px] Hit Points
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Entrepreneur
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Traders provide boost a world's Income based on their Social trait.
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- -1 Control
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- +5% [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +1 Trader Count
- +10 [[File:LeaderStat_Expectations.png|24px] Expectations
- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +1% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Entrepreneur
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Entrepreneurs provide Trade Licenses as well as boost a world's Income based on their Social and Manufacturing based on their Diligence.
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- -1 Control
- -100 Treasury
- -1 Promethion Cost
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- Upgrades from Entrepreneur
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- +1.5 [[File:Stat_Economic_Power_Icon.png|24px] Gross Income
- +1 [[File:GC3_Trade_Revenue_Stat_Icon.png|24px] Trade Licenses Max
- +0.1 [[File:GC3_Production_Spending_Stat_Icon.png|24px] Manufacturing
- +1 Trader Count
- +10 [[File:LeaderStat_Expectations.png|24px] Expectations
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Protester
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This citizen is on strike due to low approval. Increase approval by lowering taxes or building approval boosting planetary improvements.
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- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Angry Citizen
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Angry citizen. Increase approval by lowering taxes or building approval boosting planetary improvements.
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- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Rebel
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This citizen is actively rebelling against your oppressive regime. Increase approval by lowering taxes or building approval boosting planetary improvements.
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- +1 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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Soldier
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Soldiers increase a planet's Resistance and Soldiering based on their Resolve stat.
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- -1 Control
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- +2 [[File:GC3_Planetary_Defense_Stat_Icon.png|24px] Planetary Defenses
- +1 Soldier Count
- +5 [[File:LeaderStat_Expectations.png|24px] Expectations
- +0.01 [[File:GC3_Approval_Happy_Icon.png|24px] Approval
- +2% [[File:GC3_InfluenceGrowth_Icon.png|24px] Influence Growth
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