Name
Role
Hull Type
Base Hull Stats
Components
Sniper X Blueprint
Fighter - Sniper
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Best Armor Enhanced
1 - Beam Weapon Enhanced
Filler Components
Probe Blueprint
Support - Probe
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Armed Shuttle Blueprint
Fighter - ArmedShuttle
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Required Components
Base Components
Filler Components
Cruiser Blueprint
Cruiser - Ranger
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Kinetic Weapon Enhanced
1 - Beam Weapon
1 - Missile Weapon
Base Components
1 - Best Armor
2 - Best Point Defense
Filler Components
1 - Best Defense
1 - Kinetic Weapon
1 - Beam Weapon
1 - Missile Weapon
Avatar Blueprint
Capital - Avatar
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
1 - Beam Weapon
3 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
3 - Best Armor
3 - Best Shields
3 - Best Point Defense
Filler Components
1 - Best Defense
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Destroyer Blueprint
Capital - Frigate
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
3 - Missile Weapon Enhanced
1 - Kinetic Weapon
1 - Beam Weapon
Base Components
3 - Best Shields
2 - Best Point Defense
1 - Best Armor
Filler Components
1 - Best Defense
1 - Missile Weapon
Spore Blueprint
Support - Spore
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Gunboat Blueprint
Frigate - Gunboat
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Kinetic Weapon Enhanced
1 - Best Armor
1 - Beam Weapon
1 - Best Point Defense
Filler Components
1 - Kinetic Weapon
1 - Best Defense
Sentinel X Blueprint
Capital - Cruiser
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
1 - Missile Weapon Enhanced
Base Components
1 - Best Armor Enhanced
2 - Best Shields Enhanced
1 - Best Point Defense Enhanced
2 - Beam Weapon
Filler Components
1 - Best Defense
1 - Beam Weapon
Sentinel Blueprint
Capital - Cruiser
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
1 - Missile Weapon Enhanced
Base Components
1 - Best Armor
2 - Best Shields
1 - Best Point Defense
2 - Beam Weapon
Filler Components
1 - Best Defense
2 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Titan Blueprint
Capital - Titan
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Missile Weapon Enhanced
2 - Kinetic Weapon Enhanced
2 - Beam Weapon Enhanced
Base Components
1 - Best Defense
4 - Best Point Defense
4 - Best Shields
2 - Best Armor
1 - Beam Weapon
Filler Components
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Destroyer Enhanced Blueprint
Capital - Frigate
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
3 - Missile Weapon Enhanced
1 - Kinetic Weapon
1 - Beam Weapon
Base Components
2 - Best Shields Enhanced
2 - Best Point Defense
1 - Best Armor
1 - Best Shields
Filler Components
1 - Best Defense
1 - Missile Weapon
Paladin Enhanced Blueprint
Cruiser - Paladin
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
Filler Components
1 - Best Defense
1 - Beam Weapon Enhanced
1 - Kinetic Weapon
1 - Beam Weapon
1 - Missile Weapon
Cruiser Enhanced Blueprint
Cruiser - Ranger
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Kinetic Weapon
1 - Beam Weapon
1 - Missile Weapon Enhanced
Base Components
1 - Best Armor
1 - Kinetic Weapon Enhanced
1 - Beam Weapon Enhanced
1 - Best Shields
Filler Components
1 - Best Point Defense
1 - Kinetic Weapon
1 - Best Armor
1 - Beam Weapon
1 - Missile Weapon
Constructor Blueprint
Support - Constructor
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Filler Components
Avatar Enhanced Blueprint
Capital - Avatar
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Best Defense
3 - Best Armor Enhanced
1 - Best Shields Enhanced
3 - Best Point Defense
3 - Best Armor
Filler Components
1 - Best Defense
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Survey Blueprint
Support - Survey
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Base Components
Ranger Enhanced Blueprint
Cruiser - Ranger
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Missile Weapon Enhanced
1 - Beam Weapon
1 - Kinetic Weapon
Base Components
2 - Best Shields Enhanced
1 - Best Point Defense
Filler Components
1 - Best Defense
1 - Missile Weapon Enhanced
1 - Kinetic Weapon
1 - Beam Weapon
1 - Missile Weapon
Carrier Blueprint
Cruiser - Carrier
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Best Armor
1 - Best Shields
1 - Best Point Defense
1 - Kinetic Weapon
Caretaker Blueprint
Support - Knight
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Ranger Blueprint
Cruiser - Ranger
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Missile Weapon
1 - Beam Weapon
1 - Kinetic Weapon
Base Components
2 - Best Shields
1 - Best Point Defense
Filler Components
1 - Best Defense
2 - Missile Weapon
1 - Kinetic Weapon
1 - Beam Weapon
Asteroid Blueprint
Support - Asteroid
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Spearman Blueprint
Frigate - Spearman
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
Base Components
2 - Missile Weapon Enhanced
1 - Best Defense
1 - Beam Weapon
1 - Best Armor
Filler Components
1 - Missile Weapon
1 - Best Defense
Assault Carrier Blueprint
Capital - AssaultCarrier
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Best Armor
1 - Best Shields
1 - Best Point Defense
1 - Kinetic Weapon
Heavy Survey Blueprint
Cruiser - Survey
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
1 - Missile Weapon
1 - Beam Weapon
Base Components
Worker Blueprint
Support - Worker
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Defender Blueprint
Frigate - Defender
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
1 - Missile Weapon
1 - Beam Weapon
1 - Kinetic Weapon
Base Components
2 - Best Defense
1 - Missile Weapon Enhanced
1 - Best Armor
1 - Missile Weapon
1 - Best Point Defense
Filler Components
1 - Missile Weapon
1 - Best Defense
Survey Moves Blueprint
Support - Survey
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Base Components
Battleship Blueprint
Capital - Battleship
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Kinetic Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
1 - Beam Weapon
Base Components
2 - Best Armor
3 - Best Point Defense
1 - Best Shields
Filler Components
1 - Best Defense
1 - Kinetic Weapon
Probe Moves Blueprint
Support - Probe
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Corvette Enhanced Blueprint
Cruiser - Corvette
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
1 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
Filler Components
1 - Best Defense
2 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Sniper Blueprint
Fighter - Sniper
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Required Components
Base Components
Filler Components
Paladin Blueprint
Cruiser - Paladin
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
1 - Beam Weapon
1 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
2 - Best Armor
1 - Best Shields
Filler Components
1 - Best Defense
1 - Beam Weapon Enhanced
1 - Kinetic Weapon
1 - Beam Weapon
1 - Missile Weapon
Transport Blueprint
Support - Transport
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Filler Components
Freighter Blueprint
Support - Freighter
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Fortress Enhanced Blueprint
Capital - Fortress
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
3 - Missile Weapon Enhanced
1 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
1 - Best Defense
2 - Best Armor Enhanced
2 - Best Shields
1 - Best Point Defense Enhanced
3 - Best Point Defense
3 - Best Armor
Filler Components
1 - Best Defense
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Colony Blueprint
Support - Colony
Cargo
+25 Construction Cost
+0 Maintenance
+5 Hit Points
+20 Capacity
+4 Logistics
+60 Crew
+3 Moves
+2 Sensor Range
+1 Ship Range
+6 Value
+2 XP Value
+400 Defense Range
+10% Tactical Speed
-80% Acceleration
+3 Area Effect Range
Required Components
Fortress Blueprint
Capital - Fortress
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
3 - Missile Weapon Enhanced
1 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
1 - Best Defense
5 - Best Armor
2 - Best Shields
4 - Best Point Defense
Filler Components
1 - Best Defense
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Dreadnought Blueprint
Capital - Dreadnought
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
3 - Kinetic Weapon Enhanced
1 - Beam Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
Base Components
1 - Best Defense
5 - Best Point Defense
3 - Best Shields
3 - Best Armor
Filler Components
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Cutter Blueprint
Frigate - Cutter
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Beam Weapon Enhanced
1 - Best Defense
1 - Missile Weapon
1 - Kinetic Weapon
Filler Components
1 - Beam Weapon
1 - Best Defense
Titan Enhanced Blueprint
Capital - Titan
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Missile Weapon Enhanced
2 - Kinetic Weapon Enhanced
2 - Beam Weapon Enhanced
Base Components
1 - Best Defense
1 - Best Point Defense Enhanced
3 - Best Shields Enhanced
1 - Best Armor Enhanced
1 - Beam Weapon
3 - Best Point Defense
1 - Best Armor
1 - Best Shields
Filler Components
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Guardian Blueprint
Fighter - Guardian
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Required Components
Base Components
1 - Kinetic Weapon Enhanced
1 - Kinetic Weapon
Filler Components
Probe Sensor Range Blueprint
Support - Probe
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Survey Sensor Range Blueprint
Support - Survey
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Base Components
Battleship Enhanced Blueprint
Capital - Battleship
Large
+500 Construction Cost
+2 Maintenance
+150 Hit Points
+60 Capacity
+12 Logistics
+400 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+4 Fortitude
+2 Value
+12 XP Value
+400 Defense Range
+75% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
2 - Kinetic Weapon Enhanced
1 - Missile Weapon
1 - Kinetic Weapon
1 - Beam Weapon
Base Components
3 - Best Armor Enhanced
3 - Best Shields
Filler Components
1 - Best Defense
1 - Kinetic Weapon
Bomber Blueprint
Bomber - Bomber
Tiny
+20 Construction Cost
+0.25 Maintenance
+3 Hit Points
+5 Capacity
+1 Logistics
+2 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+3 XP Value
+400 Defense Range
+300% Tactical Speed
+900% Acceleration
+3 Area Effect Range
Required Components
Base Components
2 - Missile Weapon Enhanced
Filler Components
Corvette Blueprint
Cruiser - Corvette
Medium
+120 Construction Cost
+1 Maintenance
+50 Hit Points
+32 Capacity
+6 Logistics
+50 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+2 Fortitude
+1 Value
+9 XP Value
+400 Defense Range
+100% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
2 - Beam Weapon
1 - Kinetic Weapon
Base Components
1 - Best Defense
1 - Best Armor
2 - Beam Weapon Enhanced
1 - Best Shields
Filler Components
1 - Best Defense
2 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Dreadnought Enhanced Blueprint
Capital - Dreadnought
Huge
+1000 Construction Cost
+3 Maintenance
+300 Hit Points
+100 Capacity
+18 Logistics
+1600 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+8 Fortitude
+4 Value
+16 XP Value
+400 Defense Range
+50% Tactical Speed
+50% Acceleration
+3 Area Effect Range
Required Components
6 - Kinetic Weapon Enhanced
Base Components
1 - Best Defense
2 - Best Point Defense Enhanced
2 - Best Shields Enhanced
3 - Best Point Defense
3 - Best Armor
1 - Best Shields
Filler Components
1 - Beam Weapon
1 - Kinetic Weapon
1 - Missile Weapon
Siege Blueprint
Support - Support
Small
+60 Construction Cost
+0.50 Maintenance
+8 Hit Points
+18 Capacity
+2 Logistics
+10 Crew
+4 Moves
+2 Sensor Range
+1 Ship Range
+1 Fortitude
+6 XP Value
+400 Defense Range
+150% Tactical Speed
+100% Acceleration
+3 Area Effect Range
Required Components
Filler Components