GalCiv4:Support Components

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Name Description Placement Type Stats Requirements
Deep Space Sensor

Support - Sensor
+6 Sensor Range Module
  • +84  Construction Cost
  • +0  Mass
  • +6  Sensor Range
Titanic Eye Sensor

Support - Sensor
+12 Sensor Range Module
  • +150  Construction Cost
  • +0  Mass
  • +12  Sensor Range
Hull Support

Support - Hit Point Augment
+4 Hit Points Defense
  • +24  Construction Cost
  • +0.10  Mass
  • +4  Hit Points
Subspace Sensor

Support - Sensor
+4 Sensor Range Module
  • +36  Construction Cost
  • +0  Mass
  • +4  Sensor Range
Life Support

Support - Life Support - limit one per ship
+8 Ship Range Module
  • +18  Construction Cost
  • +0.1  Mass
  • +8  Ship Range
Targeting Computer

Support - Targeting Support
Elos Ltd. TX-5 Targeting Computer. Distributes a series of quantum nodes into a wide arc to create a sort of dynamic radio telescope, increasing the accuracy of the weapons using it. Defense
  • +0.2  Fortitude
  • +3  Manufacturing Cost
  • +0  Mass
  • +.05  Beam Accuracy
  • +.05  Kinetic Accuracy
  • +.05  Missile Accuracy
Predictive Targeting

Support - Sensor - limit one per ship
Increases the weapon range of the ship by 25% . Module
  • +16  Construction Cost
  • +1  Promethion Cost
  • +0.25  Mass
  • +25%  Kinetic Range
  • +25%  Beam Range
  • +25%  Missile Range
Repair Bay

Support - Hit Point Augment - limit one per ship
+2 Fleet Repair per month Support
  • +4  Value
  • +18  Construction Cost
  • +0  Mass
  • +2  Strategic Repair
Divine Temple Module

Support - Shield Support - limit one per ship
Greatly boost all types of defense, on all ships in a fleet. Support
  • +3  Fortitude
  • +6  Value
  • +35  Construction Cost
  • +0  Mass
  • +50%  Shield Strength
  • +50%  Evasion
  • +50%  Armor Rating
  • +1  Durantium Cost
  • +1  Elerium Cost
  • +1  Antimatter Cost
Precursor Protection Field

Support - Shield Support - limit one per ship
Greatly boost all types of defense, on all ships in a fleet. Support
  • +3  Fortitude
  • +6  Value
  • +65  Construction Cost
  • +0  Mass
  • +50%  Shield Strength
  • +50%  Evasion
  • +50%  Armor Rating
  • +1  Durantium Cost
  • +1  Elerium Cost
  • +1  Antimatter Cost