Beam weapon
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Beam weapons are one of the three weapon types used in Galactic Civilizations III. In general they tend to be mid-range, moderate damage, and moderate rate. Their defensive counter is shields.
The game's starship blueprints system will create specific designs that are armed just with beam weapons.
Comparison table
Name | Attack | Range | Cooldown | Accuracy | Mass | Cost | Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|---|---|---|
Laser | 2 | Mid-Range (800) | Moderate (5) | 100% | 10 | 50 BC | 0.25 BC | 0.2 | Weapons Systems | |
Prototype Elerium Beam | 16 | Mid-Range (800) | Moderate (5) | 100% | 10 | 50 BC | 0.25 BC | 1 | 1 Elerium | Weapons Systems |
Particle Beam | 3 | Mid-Range (800) | Moderate (5) | 100% | 12 | 32 BC | 0.75 BC | 0.4 | Beam Weapons (Teachnology) | |
Disruptor Bank | 5 | Mid-Range (800) | Moderate (5) | 100% | 13 | 46 BC | 1.25 BC | 0.6 | Matter Disruption | |
Plasma Pod | 8 | Mid-Range (800) | Moderate (5) | 100% | 14 | 68 BC | 2.5 BC | 0.8 | Plasma Projection | |
Phasors Pod | 16 | Mid-Range (800) | Moderate (5) | 100% | 15 | 120 BC | 4.75 BC | 1 | Energy Phasing | |
Doom Ray | 32 | Mid-Range (800) | Moderate (5) | 100% | 16 | 200 BC | 7.75 BC | 1.2 | Doom Ray (Technology) |