GalCiv4:Modules Components

From Galactic Civilizations - Official Wiki
Revision as of 18:28, 25 March 2024 by IT (talk | contribs) (Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Name''' !! style="background-color: #1C4D8B; color: white;" | '''Description''' !! style="background-color: #1C4D8B; color: white;" | '''Placement Type''' !! style="background-color: #1C4D8B; color: white;" | '''Stats''' !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' |- |style="min-width:200px;"|<span id="UVField">48px|left'''UV...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Name Description Placement Type Stats Requirements
UV Field

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Spore Module

Modules - Planet Killer Module - limit one per ship
During invasion, kills the entire population of the world. Module
  • +10  Value
  • +100  Construction Cost
  • +0.05  Mass
  • +1  Can Genocide Planets
  • +1  Population Cap
Integrity Cloud

Modules - Ability Module - limit one per ship
+50% Hit Points when inside borders Defense
  • +30  Construction Cost
  • +0  Mass
  • +50%  Hit Points
Assault Carrier Module

Modules - Assault Carrier Module - limit one per ship
Carries 9 Fast and deadly Assault Fighters Module
  • +6  Threat
  • +10  Value
  • +300  Construction Cost
  • +0  Mass
  • +5  Assault Fighters Cap
  • +5  Durantium Cost
Antimatter Bomb

Modules - Ability Module - limit one per ship
Antimatter Bomb damages target and everything within 1 tile radius of target. Module
  • +64  Construction Cost
  • +0.05  Mass
Shield Bubble

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Carrier Module

Modules - Interceptor Carrier Module - limit one per ship
Carries 4 Fast and deadly Fighters Module
  • +6  Threat
  • +10  Value
  • +550  Construction Cost
  • +0.5  Mass
  • +16  Interceptor Fighters Cap
  • +5  Durantium Cost
Cloaking Device

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Theron Ray

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Prolific Supply Module

Modules - Supply Module - limit one per ship
Allows a ship to transport Manufacturing to another world. Module
  • +100  Value
  • +100  Construction Cost
  • +0  Mass
  • +1  Overflow Social Production
  • Requires  Proliferation Ability
Neutron Scrambler

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Constructor Module

Modules - Construction Module - limit one per ship
Allows a ship to build a starbase. Module
  • +10  Value
  • +75  Construction Cost
  • +0  Mass
  • +1  Build Starbases & Shipyards
  • +1  Construction Points Cap
  • +1  Population Cap
  • Requires  Starbases Tech
  • Blocked by  Wealthy Ability
Transport Module

Modules - Transport Module - limit one per ship
Allows a ship to Invade planets. Module
  • +10  Value
  • +100  Construction Cost
  • +0.05  Mass
  • +1  Invade Planets
  • +40  Conquest Rating
  • +1  Siege Bonus
  • +1  Population Cap
Survey Module

Modules - Survey Module - limit one per ship
The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it. Survey
  • +0.75  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Population Cap
  • +1  Survey Anomalies
  • +1  Sensor Range
  • +1 Upgradeable
  • Requires
    Flag Module unlocked
Probe Module

Modules - Ability Module - limit one per ship
Unlimited Range Module
  • +0  Value
  • +5  Construction Cost
  • +0.30  Mass
  • +1  Is Immune To Range
  • +2  Moves
  • +1  Probe
  • +3  Sensor Range
Mining Laser

Modules - Interstellar Drive - limit one per ship
SpaceT Model 3A Asteroid Mining System. Module
  • +0  Value
  • +10  Construction Cost
  • +0  Mass
  • +1 Can build Asteroid Mining Bases
  • +1  Miner
Time Dilator

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Flag Module

Modules - Survey Module - limit one per ship
The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it. Survey
  • +0.75  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Population Cap
  • +1  Survey Anomalies
  • +1  Sensor Range
  • +1 Upgradeable
Ion Gun

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Advanced Transport Module

Modules - Transport Module - limit one per ship
Allows a ship to Invade Planets, and carries 2 Interceptor Drones. Module
  • +4  Threat
  • +10  Value
  • +100  Construction Cost
  • +0  Mass
  • +1  Invade Planets
  • +60  Conquest Rating
  • +1  Siege Bonus
  • +1  Population Cap
  • +2  Interceptor Fighters Cap
  • Requires [[Cultural_Ideology#AggressionTrait4|Aggression Trait 4] Culture
Repair Nanite Cloud

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Vampire Module

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Shattering Pulse

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Supply Module

Modules - Supply Module - limit one per ship
Allows a ship to transport Manufacturing to another world. Module
  • +100  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Overflow Social Production
  • Blocked by  Proliferation Ability
Efficient Constructor Module

Modules - Construction Module - limit one per ship
Allows a ship to build a starbase. Module
  • +10  Value
  • +18  Construction Cost
  • +0  Mass
  • +1  Build Starbases & Shipyards
  • +1  Construction Points Cap
  • +1  Population Cap
  • Requires  Starbases Tech
  • Requires  Wealthy Ability
Colony Module

Modules - Colony Module - limit one per ship
Allows a ship to Colonize. Module
  • +10  Value
  • +15  Construction Cost
  • +0  Mass
  • +1  Colonize Planets
  • +1  Population Cap
Cargo Module

Modules - Cargo Module - limit one per ship
Allows a ship to create a trade route. Module
  • +10  Value
  • +12  Construction Cost
  • +0  Mass
  • +2  Moves
  • +1  Create Trade Route