GalCiv4:Ship Component Table: Difference between revisions
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No edit summary Tag: Manual revert |
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* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | * <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | ||
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* Requires [[File: | * Requires [[File:MercModel_16.png|48px|left]]'''Point Disruption''' unlocked | ||
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|style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small> | |style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small> | ||
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* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
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* Requires [[File: | * Requires [[File:MercModel_17.png|48px|left]]'''Integrity Disruptor''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small> | |style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small> | ||
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* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | * <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | ||
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* Requires [[File: | * Requires [[File:MercModel_33.png|48px|left]]'''Stealth Field''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small> | |style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small> | ||
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* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Interceptor Fighters Cap''' | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Interceptor Fighters Cap''' | ||
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* Requires [[File: | * Requires [[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small> | |style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small> | ||
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* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
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* Requires [[File: | * Requires [[File:MercModel_08.png|48px|left]]'''Leaching Field''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small> | |style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
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* Requires [[File: | * Requires [[File:MercModel_26.png|48px|left]]'''Inertial Field Projector''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small> | |style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
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* Requires [[File: | * Requires [[File:MercModel_23.png|48px|left]]'''Beam Magnification Array''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small> | |style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small> | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
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* Requires [[File: | * Requires [[File:MercModel_27.png|48px|left]]'''Missile Guidance Array''' unlocked | ||
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|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small> | |style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small> |
Revision as of 20:57, 20 March 2024
Name | Description | Placement Type | Stats | Requirements |
---|---|---|---|---|
Crew Quarters Level Upgrade - Hit Point Augment |
Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. | Defense | ||
Extension Matrix Level Upgrade - Kinetic Support 2 |
Increase the range of the ship's weapons. | Support |
| |
Field Generator Level Upgrade - Shield Projection - limit one per ship |
Generates a basic Shield system for all ships in fleet | Support |
| |
Missile Disruptor Level Upgrade - Point Projection - limit one per ship |
Generates a basic Evasion system for all ships in fleet | Support |
| |
Point Disruption Level Upgrade - Point Degradation |
Reduces the Evasion of the enemy fleet by 50% | Support |
| |
Extended Reinforced Hull Level Upgrade - Hit Point Augment |
Extremely expensive hull enhancement when cost is not a concern. | Defense | ||
Integrity Disruptor Level Upgrade - Armor Degradation - limit one per ship |
Reduces the Armor of the enemy fleet by 50% | Support |
| |
Integrity Disruptor Level Upgrade - Armor Degradation |
Reduces the Armor of the enemy fleet by 50% | Support |
| |
Stealth Field Level Upgrade - Jamming Support |
Makes the ship much harder to target in battle. | Support |
| |
Drone Carrier Bay Level Upgrade - Interceptor Carrier Module |
Carries 2 small but nasty Interceptor Drones. | Module |
| |
Command Bridge Level Upgrade - Interstellar Drive |
By improving the tools at our helm we can make our ship more effective and efficient. | Module | ||
Leaching Field Level Upgrade - Shield Degradation |
Reduces Shield strength of the enemy fleet by 50% | Support |
| |
Inertial Field Projector Level Upgrade - Kinetic Support 1 |
Ship upgrade that increases damage done by all Kinetic weapons in the fleet. | Support |
| |
Elerium Cell Level Upgrade - Beam Weapon |
We can increase the power of our lasers by powering them with elerium. | Module | ||
Communications Terminal Level Upgrade - Sensor |
A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. | Module | ||
Environmental Shield Level Upgrade - Range Support - limit one per ship |
Makes all ships in fleet immune to damaging Nebula Effects. | Support | ||
Leaching Field Level Upgrade - Shield Degradation - limit one per ship |
Reduces Shield strength of the enemy fleet by 50% | Support |
| |
Integrity Field Level Upgrade - Armor Support |
Generates a basic Armor system for all ships in fleet | Support |
| |
Beam Magnification Array Level Upgrade - Beam Support 2 |
Increases the damage done by all Beam weapons in the fleet. | Support |
| |
Missile Guidance Array Level Upgrade - Missile Support 2 |
Increases the damage done by all Missile weapons in the fleet. | Support |
| |
Point Disruption Level Upgrade - Point Degradation - limit one per ship |
Reduces the Evasion of the enemy fleet by 50% | Support |
| |
Antimatter Warhead Level Upgrade - Missile Weapon |
Even small samples of antimatter can improve the detonation of our warheads. | Module | ||
Eye of the Unknown God Level Upgrade - Beam Support 1 |
Increases the attack of all ships in fleet. | Support |
| |
Cantina Level Upgrade - Hit Point Augment - limit one per ship |
A place for our crew to relax, unwind and establish the bonds that will aid them in battle. | Defense |
| |
Durantium Forge Level Upgrade - Kinetic Weapon |
Titanium and aluminum alloys are quickly shredded by durantium composite munitions. | Module | ||
Slipstream Accelerator Level Upgrade - Moves Support |
+1 Fleet Moves | Support |
| |
Integrity Field Level Upgrade - Armor Support - limit one per ship |
Generates a basic Armor system for all ships in fleet | Support |
| |
Missile Disruptor Level Upgrade - Point Projection |
Generates a basic Evasion system for all ships in fleet | Support |
| |
Diablocatalyst Level Upgrade - Beam Support 1 |
Increases the rate of fire of the ship's weapons. | Support |
| |
Field Generator Level Upgrade - Shield Projection |
Generates a basic Shield system for all ships in fleet | Support |
|