Kinetic weapon
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Kinetic weapons are one of the three weapon types used in Galactic Civilizations III. In general they tend to be short range, lower damage, but high fire rate. Their defensive counter is armor.
The game's starship blueprints system will create specific designs that are armed just with kinetic weapons.
Comparison table
Name | Attack | Range | Cooldown | Accuracy | Mass | Cost | Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|---|---|---|
Prototype Durantium Driver | 8 | Short-Range (600) | Moderate (4) | 80% | 8 | 38 BC | 0.25 BC | 0.6 | 1 Durantium | Weapons Systems |
Railgun | 2 | Short-Range (600) | Moderate (4) | 80% | 8 | 38 BC | 0.5 BC | 0.3 | Kinetic Weapons (Technology) | |
Durantium Driver | 12 | Short-Range (600) | Moderate (4) | 80% | 8 | 120 BC | 0.5 BC | 0.2 | 1 Durantium | Kinetic Augmentation |
Pulse Cannon | 4 | Short-Range (600) | Moderate (4) | 80% | 8 | 70 BC | 0.75 BC | 0.5 | Pulse Cannon (Technology) | |
Graviton Driver | 6 | Short-Range (600) | Moderate (4) | 80% | 8 | 100 BC | 0.75 BC | 0.5 | Graviton Thrower | |
Quantum Driver | 8 | Short-Range (600) | Moderate (4) | 80% | 8 | 125 BC | 0.75 BC | 0.6 | Quantum Drivers | |
Singularity Driver | 12 | Short-Range (600) | Moderate (4) | 80% | 8 | 170 BC | 1.0 BC | 0.7 | Singularity Drivers |
Notes
- Figures based on Version 1.4.