Missile weapon
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Missile weapons are one of the three weapon types used in Galactic Civilizations III. In general they tend to be long range, slow fire rate, but high damage. Their defensive counter is point defense.
The game's starship blueprints system will create specific designs that are armed just with missile weapons.
Comparison table
Name | Attack | Range | Cooldown | Accuracy | Mass | Cost | Maintenance | Threat | Resources | Technology Required |
---|---|---|---|---|---|---|---|---|---|---|
Prototype Antimatter Missile | 16 | Long-Range (1100) | Slow (8) | 90% | 16 | 22 BC | 0.2 BC | 1.5 | 1 Antimatter | Weapons Systems |
Stinger | 4 | Long-Range (1100) | Slow (8) | 90% | 16 | 22 BC | 0.5 BC | 0.6 | Missile Weapons (Technology) | |
Antimatter Missile | 20 | Long-Range (1100) | Slow (8) | 90% | 18 | 50 BC | 0.5 BC | 0.3 | 1 Antimatter | Missile Augmentation |
Harpoon | 8 | Long-Range (1100) | Slow (8) | 90% | 17 | 38 BC | 0.5 BC | 0.9 | Harpoon (Technology) | |
Photonic Warheads | 16 | Long-Range (1100) | Slow (8) | 90% | 18 | 67 BC | 0.75 BC | 1.2 | Phontic Warheads (Technology) | |
Photon Torpedoes | 24 | Long-Range (1100) | Slow (8) | 90% | 19 | 90 BC | 0.75 BC | 1.5 | Photon Torpedoes (Technology) | |
Nightmare Torpedoes | 40 | Long-Range (1100) | Slow (8) | 90% | 20 | 128 BC | 1.0 BC | 1.8 | Nightmare Torpedoes (Technology) |