The galaxy is an amazing opportunity and many would be entrepreneurs on our home world are likely to sign up to leave if we can compensate them for their setup costs.
+1Maintenance
+200%Growth
Requires Wealthy Ability
Secret Police
With our empire now stretching across the stars, there's many dark corners we can disappear troublemakers to...
-50%Crime
Free Trade
Embargoes, subsidies and taxes are the enemy of economic growth. By allowing open trade between civilizations we all prosper.
We are a manufactured species that can create ships with sentient but synthetic pilots that can withstand forces that would crush the soft, squishy fleshlings. This policy will allow our ships to travel faster.
+1Moves
Requires Synthetic Ability
Experimental Drives
The safety thresholds of our engines are well below their actual capability. We can unlock their potential if we are okay with occasional side effects.
We are not restricted to the land. The ocean was our home, and we can live there still.
+2Population Cap
Requires Aquatic Ability
Brainstorming
We are an ' inspired ', species. To that end, we can seek out the best and brightest of our people and see what amazing ideas they might have to spur technological progress. Research bonus is only applied to the Homeworld
+2Research
Requires Inspired Ability
Protect the Planet
The planet came before us, and will exist after. How long we remain upon it will depend on if we are a good caretaker.
We were first in this galaxy and should preserve our ways and our home eternal. We will use this to influence other civilizations. Influence bonus is only applied to the Homeworld
+100%Influence Growth
Requires Ancient Ability
Prototype Defenses
Nothing is more important than the lives of those brave enough to lead our charge into space. We should do everything in our power to protect them.
Our elite argue that the government makes poor use of their money. By providing a wide range of tax exemptions their businesses can grow, even if the public coffers don't.
Our ' ravenous ' nature makes us appreciate a good meal. To that end, we will be harvesting life from other planets for consumption at home.
+0.2Approval
-2Diplomacy Bonus
+1Food
Requires Ravenous Ability
Shoddy Construction
We are a ' prolific ' civilization and are willing to do what needs to be done to get structures built as quickly as possible. Reduces improvement construction cost but increases upkeep.
-50%Construction Cost
+300%Maintenance
Requires Proliferation Ability
Blocked by Synthetic Ability
Extreme Automation
So-called 'Synthetic' species such as ourselves have the ability to work together in ways that fleshlings cannot. This comes at a cost, even for us, but we can greatly increase our production as a result.
-20%Gross Income
+15%Manufacturing
Requires Synthetic Ability
Open Immigration
If we are to survive we must appeal not only to our citizens, but to those outside of our empire.
We are in a period of rapid interstellar expansion. The expense requires we take unusual measures to increase our wealth. This policy will open up public lands to extreme mining techniques to generate additional wealth.
+5Gross Income
+0.3Pollution
Laissez-faire
Our wealthy civilization will do better if we eliminate remaining social programs and regulation.
+100%Gross Income
+0.2Pollution
+0.1Crime
Requires Wealthy Ability
Fleet Build Up
There is little use in accumulated assets if we lack the ability to defend them.
We have found the perfect solution to our polluted worlds, secretly dumping our toxic waste on other planets. Spreads 10% Pollution through trade routes
Our homeworld is where our sentience was born. This most sacred place must be maintained for future generations. Influence bonus is only applied to the Homeworld.
+0.03Approval
+10%Influence Growth
Requires Silicon Based Ability
IP Theft
Our resourceful nature can be used to aggressively steal the bits of research from other civilizations.
+20%Research
-1Diplomacy Bonus
Requires Resourceful Ability
Emergency Coalition
War often calls for all of us to sacrifice for the common good.
Our ' fertile ' nature can be leveraged to increase our population quickly. We are going to need all the people we can get to populate the universe.
+0.1Approval
-25%Gross Income
+200%Growth
Requires Fertile Ability
Unregulated Corporations
Corporations may be more effective without regulations limiting their growth. But, our advisors warn that regulations are critical to avoid disastrous events.
Defense of our worlds must be the first priority of our government, or no other priority matters. With this measure each of our planets receive 3 free guardian fighters
We do not require sleep like organic species, we rest for balance and pleasure. But, if our civilization requires it, this pleasure can be ignored.
-0.05Approval
+20%Manufacturing
Requires Silicon Based Ability
Xeno Harvesting
Our ' unrelenting ' nature shows us the truth that other species exist only as either our food or to provide wealth. This policy means that we will always seek to maximize the wealth we are able to extract from the universe to our homeworld
-1Diplomacy Bonus
+50%Gross Income
Requires Unrelenting Ability
Shipyard Stimulus
We must subsidize our Shipyards with more manufacturing help.
The least among us struggle to find shelter. By providing minimum housing to all of our citizens we make sure that they have a foundation to build upon.
Forced sterilization of our inferior members will lead to unprecedented advancement of our species with each generation.
-25%Growth
+1Max Recruits
+0.1Leader Trait Chance
Empathic Connection
We are an ' empathic ' people. Our civilization must work together more than ever to thrive in this next stage of our history. By using our empathic ability actively we can increase our happiness greatly.
+0.15Approval
Requires Empathy Ability
You Are Just A Number
Personal expression is a distracting and ultimately toxic influence on our society. Also, it's weird. If we condemn it we can focus our citizens on more productive pursuits.
Our nature is ' unrelenting ' due to our ability to work together with singular purpose. With a little effort, we can increase our control over our worlds.
+1Control Per Month
Requires Unrelenting Ability
Hull Reinforcing
With the dangers of space and our own familiarity with exotic materials we can ensure that our ships are more robust than others.
+20%Hit Points
Requires War Profiteers Ability
Bureaucracy
They laugh at our byzantine laws, and they may make simple tasks more complex. But when the greatest logistical challenges come, our administration is ready.
Our spores can be used to increase the food production on our worlds.
+50%Food
Requires Spores Ability
Rationing
Austerity measures are required to survive this age, or else we die together. Though this measure will keep our people from starving, it will not make them happy.
-0.06Approval
-50%Food Consumption
-25%Growth
Blocked by Synthetic Ability
Planetary Stimulus
What value is wealth if it doesn't improve the life of our citizens.
If we are to colonize the galaxy we will need to inspire our citizens. This can be done through propaganda, incentives, or force. Doubles population growth.
-0.10Approval
+100%Growth
Requires Carbon Based Ability
Blocked by Fertile Ability
Blocked by Ravenous Ability
Unregulated Research
This age will be led by those with the most advanced technology. But our advisors warn that regulations are critical to avoid disastrous consequences.
We are a loyal people. This has allowed for our officers to form bonds that build trust without fear of cynical ambition. We can leverage this to improve the performance of our officer corps.