The galaxy is an amazing opportunity and many would be entrepreneurs on our home world are likely to sign up to leave if we can compensate them for their setup costs.
+1Maintenance
+200%Growth
Requires Wealthy Ability
Secret Police
With our empire now stretching across the stars, there's many dark corners we can disappear troublemakers to...
-50%Crime
Free Trade
Embargoes, subsidies and taxes are the enemy of economic growth. By allowing open trade between civilizations we all prosper.
We are a manufactured species that can create ships with sentient but synthetic pilots that can withstand forces that would crush the soft, squishy fleshlings. This policy will allow our ships to travel faster.
+1Moves
Requires Synthetic Ability
Experimental Drives
The safety thresholds of our engines are well below their actual capability. We can unlock their potential if we are okay with occasional side effects.
We are not restricted to the land. The ocean was our home, and we can live there still.
+2Population Cap
Requires Aquatic Ability
Brainstorming
We are an ' inspired ', species. To that end, we can seek out the best and brightest of our people and see what amazing ideas they might have to spur technological progress. Research bonus is only applied to the Homeworld
+2Research
Requires Inspired Ability
Protect the Planet
The planet came before us, and will exist after. How long we remain upon it will depend on if we are a good caretaker.
We were first in this galaxy and should preserve our ways and our home eternal. We will use this to influence other civilizations. Influence bonus is only applied to the Homeworld
+100%Influence Growth
Requires Ancient Ability
Prototype Defenses
Nothing is more important than the lives of those brave enough to lead our charge into space. We should do everything in our power to protect them.
Our elite argue that the government makes poor use of their money. By providing a wide range of tax exemptions their businesses can grow, even if the public coffers don't.
Our ' ravenous ' nature makes us appreciate a good meal. To that end, we will be harvesting life from other planets for consumption at home.
+0.2Approval
-2Diplomacy Bonus
+1Food
Requires Ravenous Ability
Shoddy Construction
We are a ' prolific ' civilization and are willing to do what needs to be done to get structures built as quickly as possible. Reduces improvement construction cost but increases upkeep.
-50%Construction Cost
+300%Maintenance
Requires Proliferation Ability
Blocked by Synthetic Ability
Extreme Automation
So-called 'Synthetic' species such as ourselves have the ability to work together in ways that fleshlings cannot. This comes at a cost, even for us, but we can greatly increase our production as a result.
-20%Gross Income
+15%Manufacturing
Requires Synthetic Ability
Open Immigration
If we are to survive we must appeal not only to our citizens, but to those outside of our empire.
We are in a period of rapid interstellar expansion. The expense requires we take unusual measures to increase our wealth. This policy will open up public lands to extreme mining techniques to generate additional wealth.
+5Gross Income
+0.3Pollution
Laissez-faire
Our wealthy civilization will do better if we eliminate remaining social programs and regulation.
+100%Gross Income
+0.2Pollution
+0.1Crime
Requires Wealthy Ability
Fleet Build Up
There is little use in accumulated assets if we lack the ability to defend them.
We have found the perfect solution to our polluted worlds, secretly dumping our toxic waste on other planets. Spreads 10% Pollution through trade routes
Our homeworld is where our sentience was born. This most sacred place must be maintained for future generations. Influence bonus is only applied to the Homeworld.
+0.03Approval
+10%Influence Growth
Requires Silicon Based Ability
IP Theft
Our resourceful nature can be used to aggressively steal the bits of research from other civilizations.
+20%Research
-1Diplomacy Bonus
Requires Resourceful Ability
Emergency Coalition
War often calls for all of us to sacrifice for the common good.
Our ' fertile ' nature can be leveraged to increase our population quickly. We are going to need all the people we can get to populate the universe.
+0.1Approval
-25%Gross Income
+200%Growth
Requires Fertile Ability
Unregulated Corporations
Corporations may be more effective without regulations limiting their growth. But, our advisors warn that regulations are critical to avoid disastrous events.
Defense of our worlds must be the first priority of our government, or no other priority matters. With this measure each of our planets receive 3 free guardian fighters
We do not require sleep like organic species, we rest for balance and pleasure. But, if our civilization requires it, this pleasure can be ignored.
-0.05Approval
+20%Manufacturing
Requires Silicon Based Ability
Xeno Harvesting
Our ' unrelenting ' nature shows us the truth that other species exist only as either our food or to provide wealth. This policy means that we will always seek to maximize the wealth we are able to extract from the universe to our homeworld
-1Diplomacy Bonus
+50%Gross Income
Requires Unrelenting Ability
Shipyard Stimulus
We must subsidize our Shipyards with more manufacturing help.
The least among us struggle to find shelter. By providing minimum housing to all of our citizens we make sure that they have a foundation to build upon.