Group
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Icon
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Modifiers
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Productive Modifies how quickly improvements are built on your planets
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Productive (+2) +25% Manufacturing
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Productive (+1) +15% Manufacturing
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Default
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Unproductive (-1) -15% Manufacturing
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Unproductive (-2) -25% Manufacturing
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Clever Modifies how quickly research is done
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Clever (+2) +20% Research
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Clever (+1) +10% Research
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Default
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Foolish (-1) -10% Research
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Foolish (-2) -20% Research
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Influential Modifies how quickly borders are expanded
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Influential (+2) +25% Influence
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Influential (+1) +15% Influence
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Default
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Forgettable (-1) -15% Influence
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Forgettable (-2) -25% Influence
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Economical Modifies how quickly credits are gained
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Economical (+2) +20% Gross Income
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Economical (+1) +10% Gross Income
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Default
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Wasteful (-1) -10% Gross Income
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Wasteful (-2) -20% Gross Income
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Content Modifies your Empires Goods and Services
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Content (+2) +2 Morale
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Content (+1) +1 Morale
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Default
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Discontent (-1) -1 Morale
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Discontent (-2) -2 Morale
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Fertile Modifies how quickly your planets population grows
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Fertile (+2) +25% Growth
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Fertile (+1) +10% Growth
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Default
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Infertile (-1) -15% Growth
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Infertile (-2) -25% Growth
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Handy Modifies all types of maintenance substantially
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Handy (+2) -20% Ship & Colony Maintenance
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Handy (+1) -10% Ship & Colony Maintenance
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Default
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Klutzy (-1) +10% Ship & Colony Maintenance
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Klutzy (-2) +20% Ship & Colony Maintenance
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Dense Modifies the amount of Mass your ships can carry
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Dense (+2) +25% Mass Cap
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Dense (+1) +15% Mass Cap
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Default
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Bulky (-1) -15% Mass Cap
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Bulky (-2) -25% Mass Cap
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Militant Modifies the rate Shipyards produce ships
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Militant (+2) +20% Military
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Militant (+1) +10% Military
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Default
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Passive (-1) -10% Military
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Passive (-2) -20% Military
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Popular Modifies the amount of credits made from Tourism
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Popular (+2) +25% Tourism
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Popular (+1) +15% Tourism
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Default
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Unpopular (-1) -15% Tourism
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Unpopular (-2) -25% Tourism
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Traders Modifies the amount of credits earned from Trade Routes
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Traders (+2) +25% Trade Route Value
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Traders (+1) +15% Trade Route Value
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Default
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Poor Traders (-1) -15% Trade Route Value
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Poor Traders (-2) -25% Trade Route Value
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Farmers Modifies the amount of people your planets can support
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Farmers (+2) +25% Food
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Farmers (+1) +15% Food
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Default
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Poor Farmers (-1) -15% Food
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Poor Farmers (-2) -25% Food
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Brutal Modifies the success of Planetary Invasions
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Brutal (+2) +25% Soldiering
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Brutal (+1) +15% Soldiering
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Default
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Gentle (-1) -15% Soldiering
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Gentle (-2) -25% Soldiering
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Courageous Modifies the ability to resist Planetary Invasions
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Courageous (+2) +25% Resistance
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Courageous (+1) +15% Resistance
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Default
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Craven (-1) -15% Resistance
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Craven (-2) -25% Resistance
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Tough Modifies the durability of your ships
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Tough (+2) +20% HitPoints
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Tough (+1) +10% HitPoints
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Default
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Fragile (-1) -10% HitPoints
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Fragile (-2) -20% HitPoints
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SharpEyed Modifies the Accuracy of your ships when attacking
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Accurate (+2) +25% Accuracy
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Accurate (+1) +15% Accuracy
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Default
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Inaccurate (-1) -15% Accuracy
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Inaccurate (-2) -25% Accuracy
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Agile Makes all Ships harder to hit in combat
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Agile (+2) +25% Jamming
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Agile (+1) +15% Jamming
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Default
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Clumsy (-1) -15% Jamming
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Clumsy (-2) -25% Jamming
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Resilient Modifies how quickly your ships are repaired after battle
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Resilient (+2) +25% Strategic Repair
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Resilient (+1) +15% Strategic Repair
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Default
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Brittle (-1) -15% Strategic Repair
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Brittle (-2) -25% Strategic Repair
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Adventuresome Modifies the Range of all your Ships
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Adventuresome (+2) +25% Ship Range
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Adventuresome (+1) +15% Ship Range
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Default
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Unadventurous (-1) -15% Ship Range
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Unadventurous (-2) -25% Ship Range
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Likeable group Modifies other players attitude toward you
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Likeable (+2) +2 Diplomacy
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Likeable (+1) +1 Diplomacy
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Default
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Unlikeable (-1) -1 Diplomacy
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Unlikeable (-2) -2 Diplomacy
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Observant group Modifies the visible range around your ships
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Observant (+2) +2 Sensor Range
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Observant (+1) +1 Sensor Range
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Default
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Fast group Modifies how far your ships can travel each turn
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Fast (+2) +2 Moves
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Fast (+1) +1 Moves
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Default
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Organized group Modifies how many ships you can have in a fleet
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Organized (+2) +10 Logistics
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Organized (+1) +5 Logistics
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Default
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Unlimited Range Not available to player, pirates and monsters only.
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Unlimited Range
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Default
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Pirate Gold Not available to player, pirates and monsters only.
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Pirate Gold +10bc per turn
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Default
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Pirate Smarts Not available to player, pirates and monsters only.
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Pirate Smarts +5 Research per turn
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Default
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Pirate Building Not available to player, pirates and monsters only.
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Pirate Building +5 Military Manufacturing to Shipyards
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Default
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