The five main Strategic Resources and Asteroids can be found out in space, orbiting the various types of Star systems, but each have a different function and method of collection. The more exotic Strategic Resources are found on the various worlds orbiting these stars and again have their own method for mining.
To collect, the player must build a Mining Starbase within its area of effect, and collection will occur at a rate set by the mining modules installed.
These Strategic Resources are used in building advanced Ship components, certain of the rarer Improvements and can be traded in Diplomacy or with the Galactic Bazaar. There are other uses for these resources too, some of which are Civilization Ability dependent. For example, Durantium is used in the construction of Yor Citizens, while Onyx and Luxar Citizens require Promethium for increased Growth rates.
Other Strategic resources found on a Core World, including the rarer types used in the most advanced construction projects, can be collected by building an Extractor Improvement on the hex containing the resource. Those found on Colonies can be extracted by building an Orbital Extractor once the relevant Tech has been researched, and the mining rate can be increased through further research.
List of Strategic Resources
Name
Description
Requirements
Effects
Promethion
Promethion is a requirement for many advanced planetary improvements. Thanks to its bizarre quantum nature, existing in multiple realities at the same time, Promethion is a necessary ingredient in any well-equipped lab.
One of the most reliable high-density sources of energy in the galaxy, Antimatter is used in both power generation systems and advanced missile platforms.
Requires Mining Starbase Starbase Module
Blocks Terror Star Foundation Starbase Module
+1Antimatter
Elerium
The massive amounts of energy needed for advanced beam weapons require specialized Elerium crystals to safely channel.
Requires Mining Starbase Starbase Module
Blocks Terror Star Foundation Starbase Module
+1Elerium
Control Relic
Control Relics increase your Control per Month.
Requires Xeno Archeology Lab Starbase Module
Additional Control Per Month based on Starbase Value
Additional Control Per Month based on Starbase Value
Research Relic
Research Relics increase colony research.
Requires Xeno Archeology Lab Starbase Module
Additional Research based on Starbase Value
Additional Research based on Starbase Value
Economic Relic
Economic Relics increase colony gross income.
Requires Xeno Archeology Lab Starbase Module
Additional Gross Income based on Starbase Value
Additional Research based on Starbase Value
Ascension Crystal
Capture and study Precursor Ascension Crystals to learn the secret to ascending to a higher level of existence.
Requires Xeno Archeology Lab Starbase Module
Additional Ascension Per month based on Starbase Value
Additional Research based on Starbase Value
Culture Relic
Culture Relics increase colony and starbase influence growth.
Requires Xeno Archeology Lab Starbase Module
Additional Influence Growth based on Starbase Value
Additional Influence Growth based on Starbase Value
Additional Research based on Starbase Value
Life Relic
Life Relics increase colony Growth.
Requires Xeno Archeology Lab Starbase Module
Additional Growth based on Starbase Value
Additional Growth based on Starbase Value
Thulium
Thulium possesses an unusual ability to vary its density, making it incredibly valuable for kinetic weapons, as well as a prized building material.
Requires Mining Starbase Starbase Module
Blocks Terror Star Foundation Starbase Module
+1Thulium
Durantium
Enormously strong and pliable, Durantium is required for most orbital improvements.
Requires Mining Starbase Starbase Module
Blocks Terror Star Foundation Starbase Module
+1Durantium
Asteroid Mining
Asteroid Mining Bases are created by first building a Mining Ship in a Shipyard, and then sending it onto a cluster of Asteroids. One Mining Ship is required for each cluster of connected Asteroids, and once it has reached any hex in the cluster, it will collect 0.1 Minerals per Asteroid hex per turn. This rate can be increased through further research. Note that a cluster of Asteroids includes all hexes containing Asteroids that are connected to one another, unbroken by any hexes separating them. So long as an Asteroid hex touches another, they are considered to be in the same cluster and only require the one Asteroid Ship to create the base.