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Combined display of all available logs of Galactic Civilizations - Official Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 03:24, 4 May 2022 Dyan8704146 talk contribs created page GalCiv4:Ideology (Created page with "{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} {{HeaderTemplate |welcome=Ideology }} <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Liberty </h1> Tier 1: *<b>Self-Governance:</b> Free Leader and +10% colony approval Tier 2: *<b>Mobility Rights:</b> +2 Starbase Range Tier 3: *<b>Free Trade:</b> Grants a free freighter and trader citizen Tier 4: *<b>Free Mar...")
  • 16:53, 3 May 2022 Dyan8704146 talk contribs created page GalCiv4:Executive Orders (Created page with "All civilizations start with the following 3 Executive Orders. More are unlocked through various techs. <b>Draft Colonists:</b> Create a free Colony ship next to your homeworld. Cost: 33 control, -2% approval for several turns. 8 Turn cooldown. <b>Telescope Takeover:</b> Reveal an area of the map. Cost: 15 control. 30 Turn cooldown. <b>Print Money:</b> Gain 500 credits. Cost: 60 control, -10% approval for several turns. 15 Turn cooldown.")
  • 18:50, 2 May 2022 Dyan8704146 talk contribs created page GalCiv4:Policies (Created page with "{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} {{HeaderTemplate |welcome=Policies }} Every civilization gets a base set of policies from the start of the game depending on what type of race they are (carbon-based, aquatic, synthetic, or silicon-based) and depending on what civilization abilities they have. More Policies are unlocked throughout the game through researching various te...")
  • 12:04, 2 May 2022 Dyan8704146 talk contribs created page GalCiv4:Spaceship Battles (Created page with "Combat Basics: There are 3 weapon types: Missile, Kinetic, and Beams. Each weapon type has an opposing defense type that blocks attacks from that weapon type (point defense for missiles, armor for kinetic, and shields for beams). Each weapon type is unique in it's own way... -Missiles have a ranged volley attack, that can be used out of regular combat to do a volley of damage against a target up to 3 hexes away. -Kinetic weapons do the most base dmg, and get slightly...")