Factions

 

Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions.

Functionally, Leaders can be assigned to a Faction to give the civilization a boost to a particular aspect of their production or output, usually (but not always) at the expense of a proportionally smaller penalty in another field, to represent the trade-off made when a Faction operates to push a civilization in a certain direction.

To assign a Leader to a Faction, simply drag and drop them from the Unassigned Leaders pool over to the Faction slot. Once a Leader is added to a faction they can be easily removed without having to use the Fire or Execute commands.

Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general.

Faction List

Name Description Effects Requirements
 
Natural League
Concerned about the incorporation of cybernetics with the natural state of the species. Supports biological growth and diversity, but requires significant resources to do it. Growth increase based on the members' Intelligence . Food decrease based on the members' Diligence .
  • +0.7%   Growth based on Leader   Intelligence
  • -0.2%   Food based on Leader   Diligence
 
Spacing Guild
Secret society of beings seeking to fold space in new ways. Moves increase based on the members' Intelligence . Growth penalty based on the members' Intelligence .
  • +0.2%   Moves based on Leader   Intelligence
  • -0.1%   Growth based on Leader   Intelligence
 
The Media Alliance
Here to share our cultural values with the rest of the universe, whether they want it or not. Influence increase based on the members' Social . Diplomacy penalty based on the members' Resolve .
  • +0.6%   Influence Growth based on Leader   Social Skills
  • -0.004   Diplomacy Bonus based on Leader   Resolve
 
Cutter's Guild
A collection of the most powerful criminal organizations
  • +0.3%   Manufacturing based on Leader   Resolve
  • +0.001   Crime based on Leader   Social Skills
 
Warforged
Prepared for war, even if they need to ignore government regulations to do it. Military increase based on the members' Resolve . Crime increase based on the members' Social .
  • +0.3%   Military based on Leader   Resolve
  • +0.001   Crime based on Leader   Social Skills
 
Shimmering Depths
Protectors of the depths from which we came
  • +0.2%   Growth based on Leader   Resolve
  • -0.002   Pollution based on Leader   Diligence
 
Ecologism
Working together to improve the ecology of our worlds.
  • -0.005   Pollution based on Leader   Intelligence
  • +0.2%   Approval based on Leader   Social Skills
 
Conversion Core
Dedicated to inventing new ways to research and persuade the gullible masses. Influence increase based on the members' Social . Income decrease based on the members' Intelligence .
  • +0.5   Influence Growth based on Leader   Social Skills
  • -0.1%   Gross Income based on Leader   Intelligence
 
Mining Guild
Organization of people who mine the strategic resources for us. Mining bonus based on the members' Diligence . Approval decrease based on the members' Social .
  • +1%   Mining based on Leader   Diligence
  • -0.002   Approval based on Leader   Social Skills
 
Production Core
A group dedicated to the maximizing production no matter the cost. Manufacturing increase based on the members' Diligence . Research decrease based on the members' Intelligence .
  • +0.2%   Manufacturing based on Leader   Diligence
  • -0.1%   Research based on Leader   Intelligence
 
Freemind Center
Wants peace and balance in the galaxy. Tourism increase based on the members' Social . Ship Range increase based on the members' Resolve .
  • +0.001   Tourism based on Leader   Social Skills
  • +0.1%   Maintenance based on Leader   Resolve
 
Precursor Heirs
Devoted to the study of the Precursors. Relic bonus based on the members' Intelligence . Maintenance increase based on the members' Intelligence .
  • +0.005   Modifier Value based on Leader   Intelligence
  • +0.002   Maintenance based on Leader   Intelligence
 
Superiority League
Culls the weak to allow the strong to thrive. Research increase based on the members' Intelligence . Growth penalty based on the members' Social .
  • +0.3%   Research based on Leader   Intelligence
  • -0.2%   Growth based on Leader   Social Skills
 
Singularity
Seeks the technological singularity. Research increase based on the members' Intelligence . Maintenance based on the members' Social .
  • +0.2%   Research based on Leader   Intelligence
  • +0.01   Maintenance based on Leader   Social Skills
 
Shared Mind
Enhance the strength and cohesiveness of the collective consciousness.
  • -0.1%   Research based on Leader   Intelligence
  • +0.2%   Approval based on Leader   Social Skills
 
Warrior Caste
The secret organization of our greatest warriors.
  • +1%   Hit Points based on Leader   Intelligence
  • -0.1%   Control Per Month based on Leader   Diligence
 
Church of the Way
Adopting all into our church. Approval and Influence increase based on the members' Social .
  • +0.002   Approval based on Leader   Social Skills
  • +0.01   Influence Growth based on Leader   Social Skills
 
The Science Team
A group dedicated to the research of new things while avoiding larger, bulkier members of their species. Research increase based on the members' Intelligence . Manufacturing decrease based on the members' Diligence .
  • +0.2%   Research based on Leader   Intelligence
  • -0.1%   Manufacturing based on Leader   Diligence
 
Empathy Society
A community dedicated to building a kinder and more thoughtful universe. Approval increase based on the members' Social . Manufacturing decrease based on the members' Diligence .
  • +0.002   Approval based on Leader   Social Skills
  • -0.1%   Manufacturing based on Leader   Diligence
 
Slaver's Guild
The greatest slave masters in the universe. Manufacturing increase based on the members' Diligence . Maintenance decrease based on the members' Intelligence .
  • +0.1%   Manufacturing based on Leader   Diligence
  • -0.003   Maintenance based on Leader   Intelligence
 
Order of Infection
A group dedicated to ensuring worlds become polluted. World Pollution increased by Diligence , Maintenance increases based on the members' Intelligence .
  • +0.005   Pollution based on Leader   Diligence
  • +0.003   Maintenance based on Leader   Intelligence
 
Freemarket Society
Working to privatize everything. Everything. Even what you're thinking right now.
  • +1%   Gross Income based on Leader   Intelligence
  • -0.5%   Approval based on Leader   Social Skills
 
Banking Clan
Underwriting everything in the universe to the resentment of all.
  • +0.6%   Gross Income based on Leader   Intelligence
  • -0.01   Diplomacy Bonus based on Leader   Social Skills
 
Endless Emporium
The faction that runs the Galactic Bazaar. Dedicated to the free exchange of goods regardless of borders or treaties. Galactic Bazaar discount based on the members' Intelligence . Income bonus based on the members' Diligence .
  • +0.5%   Bazaar Discount based on Leader   Intelligence
  • +0.001   Crime based on Leader   Diligence
 
Thrive
A deeply spiritual group focused on the here-and-now at the expense of material things.
  • +1%   Population Cap based on Leader   Social Skills
  • -0.4%   Mining based on Leader   Diligence

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