Name
Description
Effects
Requirements
Cultural Exchange
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+10 Influence Growth
+10% Influence Growth
Surveillance System
Extend Sensor Range by 12
+1 Modules
+32 Sensor Power
+5 Influence Growth
Orbital Replicators
Boost the Manufacturing of nearby worlds
+3 Maintenance
+3 Durantium Cost
+1 Modules
+3% Manufacturing
Interstellar Collectors
Boost the Manufacturing of nearby worlds
+4 Durantium Cost
+1 Modules
+1 Helios Ore
+4% Manufacturing
+3 Maintenance
Slipstream Generator
Boost the Speed of our nearby ships
+1 Promethion Cost
+5 Maintenance
+1 Modules
-25% Move Cost
+25% Tactical Speed
Interstellar Ministry
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+15 Influence Growth
+15% Influence Growth
Terror Star Command
The decision to destroy a solar system is not a light one, a command center will be needed to provide accurate information and facilitate swift execution of the weapon system.
+150 Treasury
+10 Thulium Cost
+1 Modules
+0.2 Build Progress
Cultural Forum
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+15 Influence Growth
+15% Influence Growth
Economic Starbase
Dedicates starbase to building up the economy of your Core Worlds.
+1 Maintenance
+5% Manufacturing
+5% Gross Income
+1 Influence Growth
Starbase Factory
Boost the Manufacturing of nearby worlds
+1 Durantium Cost
+1 Maintenance
+1 Modules
+2% Manufacturing
Counter Measure Module
Adds Counter Measures
+2 Elerium Cost
+1 Modules
+5 Evasion
Interstellar Defense Module
Boost moves for allied ships, and reduces the moves of enemy ships within starbase Area of Effect.
+3 Durantium Cost
+5 Maintenance
+1 Modules
-10% Move Cost
+10% Move Cost
Interceptors
Give starbase 5 Interceptor Drones
+3 Elerium Cost
+1 Modules
+3 Xanthium Deposit
+5 Interceptor Fighters Cap
Harpoon Salvo
Adds a Harpoon Salvo and the ability to attack enemies up to 3 tiles away.
+2 Antimatter Cost
+1 Modules
+4 Missile Attack
Advanced Defenses
More weapons, more destruction.
+1 Durantium Cost
+1 Modules
+1 Beam Weapon
+10 Beam Attack
+1 Missile Weapon
+20 Missile Attack
+1 Kinetic Weapon
+10 Kinetic Attack
+100 Shield Strength
Durantium Composite
Adds Durantium Composite Armor
+1 Durantium Cost
+1 Modules
+5 Armor Rating
Orbital Shopping Center
Boost the Income of nearby worlds
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+5% Gross Income
Zero Point Armor
Adds Zero Point Armor
+3 Durantium Cost
+1 Modules
+15 Armor Rating
Starbase Defense System
Boost the defensive capabilities of any type of starbase.
+1 Modules
+1 Beam Weapon
+3 Beam Attack
+1 Missile Weapon
+10 Missile Attack
+1 Kinetic Weapon
+3 Kinetic Attack
+1 Influence Growth
+50 Shield Strength
Communications Starbase
Dedicates starbase to extending your cultural influence and assets.
+10% Influence Growth
+10 Influence Growth
Pulse Cannon
Adds a Pulse Cannon
+2 Durantium Cost
+1 Modules
+6 Kinetic Attack
Terror Star Foundation
Begin constructing the skeleton of the most terrible weapon in the universe. (One per sector)
+0.2 Build Progress
+5 Maintenance
Thulium Sensor Array
Extend Sensor Range by 16
+1 Modules
+64 Sensor Power
+5 Influence Growth
Droid Sentry System
Adds Droid Sentries
+3 Elerium Cost
+1 Modules
+10 Evasion
Singularity Drivers
Adds a Singularity Driver
+5 Durantium Cost
+1 Modules
+36 Kinetic Attack
Interstellar Exchange
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+15 Influence Growth
+15% Influence Growth
Boost Yields of attached Promethion Resources
+1 Modules
+0.1 Mining
Zalon Defense System
Increase the Attack of allies ships, and weakens enemy defenses within starbase Area of Effect.
+6 Durantium Cost
+5 Maintenance
+1 Modules
+5% Beam Attack
+5% Kinetic Attack
+5% Missile Attack
Nightmare Delivery System
Adds a Harpoon Salvo and the ability to attack enemies up to 7 tiles away.
+5 Antimatter Cost
+1 Modules
+16 Missile Attack
Quantum Driver Array
Adds a Quantum Driver
+4 Durantium Cost
+1 Modules
+16 Kinetic Attack
Mining Starbase
Dedicates starbase to mining nearby Strategic Resources .
+0.1 Mining
Franchise Center
Boost the Income and Influence of nearby worlds
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+15% Gross Income
Ancient Studies Center
Increases bonuses from Relics
+1 Promethion Cost
+1 Modules
+0.05 Modifier Value
+2 Modifier Value
Orbital Research Center
Boost the Research of nearby worlds
+3 Promethion Cost
+1 Maintenance
+1 Modules
+3% Research
Boost Yields of attached Durantium Resources
+1 Modules
+0.1 Mining
Cultural Awareness Center
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Modules
+10 Influence Growth
+10% Influence Growth
Indoctrination Center
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+1 Harmony Crystals
+1 Arnor Spice
+10 Influence Growth
+50% Influence Growth
+20% Influence Growth
Exploration Support System
Extends Starbases Area of Effect by 2
+1 Durantium Cost
+1 Modules
+2 Starbase Range
+1 Is Immune To Nebula
Interstellar Embassy
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+15 Influence Growth
+15% Influence Growth
Tractor Beam
Slows nearby enemy ships
+1 Promethion Cost
+1 Modules
+25% Move Cost
-25% Tactical Speed
Boost Yields of attached Antimatter Resources
+1 Modules
+0.1 Mining
Zero G Experimentation
Boost the Research of nearby worlds
+2 Promethion Cost
+1 Modules
+3% Research
Sector Scanners
Extend Sensor Range by 8
+1 Modules
+16 Sensor Power
+5 Influence Growth
Omega Starbase Defenses
All the weapons we can fit without specializing.
+3 Durantium Cost
+3 Elerium Cost
+1 Modules
+3 Hyper Silicates
+1 Beam Weapon
+8 Beam Attack
+1 Missile Weapon
+8 Missile Attack
+1 Kinetic Weapon
+8 Kinetic Attack
+5 Influence Growth
+200 Shield Strength
Mining Barracks
Boost Yields of attached Resources
+1 Modules
+0.1 Mining
Mining Drones
Boost Yields of attached Resources
+1 Modules
+0.1 Mining
Defense Network
Boost the attack and defense of all nearby ships
+1 Durantium Cost
+1 Modules
+20% Beam Attack
+20% Kinetic Attack
+20% Missile Attack
+20% Shield Strength
+20% Armor Rating
+20% Evasion
Relativistic Ethics Beacon
50% Boost to influence output
+1 Modules
+15 Influence Growth
+15% Influence Growth
Requires Moral Relativism Culture
Precursor Engineering Center
Increases bonuses from Relics
+1 Promethion Cost
+1 Modules
+0.1 Modifier Value
+5 Modifier Value
Starbase Promenade
Boost the Income of nearby worlds
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+5% Gross Income
Steller Wake Generator
Boost the Speed of our nearby ships
+1 Promethion Cost
+1 Modules
-25% Move Cost
+25% Tactical Speed
Boost Yields of attached Thulium Resources
+1 Modules
+0.1 Mining
Mining Headquarters
Boost Yields of attached Resources
+1 Modules
+1 Maintenance
+0.1 Mining
Stationary Doom Ray
Adds a Stationary Doom Ray
+5 Elerium Cost
+1 Modules
+24 Beam Attack
Photonic Torpedo Array
Adds a Harpoon Salvo and the ability to attack enemies up to 5 tiles away.
+3 Antimatter Cost
+1 Modules
+8 Missile Attack
Starbase Plasma Turrets
Adds Plasma Turrets to Starbase
+1 Modules
+9 Beam Attack
Xeno Archeology Institute
Increases bonuses from Relics
+1 Promethion Cost
+1 Modules
+0.1 Modifier Value
+3 Modifier Value
Perimeter Scanners
Extend Sensor Range by 4
+1 Modules
+8 Sensor Power
+5 Influence Growth
Boost Yields of attached Elerium Resources
+1 Modules
+0.1 Mining
Assault Fighters
Give starbase 5 Assault Fighters
+3 Antimatter Cost
+1 Modules
+3 Xanthium Deposit
+5 Assault Fighters Cap
Precursor Studies Center
Increases bonuses from Relics
+1 Modules
+0.1 Modifier Value
+4 Modifier Value
Starbase Market
Boost the Income of nearby worlds
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+5% Gross Income
Hive Mind
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+2 Harmony Crystals
+1 Snuggler Colony
+2 Arnor Spice
+25 Influence Growth
+15% Influence Growth
Information Hub
Helps extend your Cultural Influence
+1 Durantium Cost
+1 Maintenance
+1 Modules
+15 Influence Growth
+15% Influence Growth
Zero G Scaling
Boost the Manufacturing of nearby worlds
+2 Durantium Cost
+1 Maintenance
+1 Modules
+3% Manufacturing
Kanvium Laminate
Adds Kanvium Laminate Armor
+2 Durantium Cost
+1 Modules
+10 Armor Rating
Fortification Module
Increases defenses of allies ships within starbase Area of Effect.
+1 Durantium Cost
+1 Maintenance
+1 Modules
+5 Shield Strength
+5 Armor Rating
+5 Evasion
Terror Star Storage
The energy requirements to fire a Terror Star are immense, we will need a way to safely store the energy.
+200 Treasury
+10 Durantium Cost
+1 Modules
+0.2 Build Progress
Sector Defense Grid
Boost the attack and defense of all nearby ships
+1 Durantium Cost
+1 Modules
+30% Beam Attack
+30% Kinetic Attack
+30% Missile Attack
+30% Shield Strength
+30% Armor Rating
+30% Evasion
Barrier Array
Adds a Barrier Array system
+2 Elerium Cost
+1 Modules
+100 Shield Strength
Force Field Projector
Adds a Force Field Projector
+3 Elerium Cost
+1 Modules
+100 Shield Strength
Starbase Laboratory
Boost the Research of nearby worlds
+1 Promethion Cost
+1 Modules
+3% Research
Xeno Archeology Lab
Allows any starbase to study Precursor Relics and Ascension gates.
+1 Modules
+0.05 Modifier Value
+1 Modifier Value
Support Field Stabilization
Extends Starbases Area of Effect by 2
+1 Durantium Cost
+1 Modules
+2 Starbase Range
Gravity Field Generator
Slows nearby enemy ships
+1 Promethion Cost
+1 Modules
+10% Move Cost
-5% Tactical Speed
Military Starbase
Dedicates starbase to protecting your civilization and its assets.
+1 Beam Attack
+1 Kinetic Attack
+4 Missile Attack
+10 Shield Strength
+10 Armor Rating
Invulnerability Sphere
Adds an Invulnerability Sphere projector
+4 Elerium Cost
+1 Modules
+150 Shield Strength
Trade Center
Increases Trade Route income of worlds in Area of Effect.
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+10% Trade Route Value
Techapod Mining Unit
In addition to our standard mining abilities, we can also extend them by using Techapods. If we have any.
+1 Modules
+1 Techapod Hive
+0.2 Mining
Terror Star Propulsion
What good is a star destroying weapon if it cant escape the gravity of your home star?
+250 Treasury
+10 Antimatter Cost
+1 Modules
+0.2 Build Progress
+10 Ship Range
+3 Moves
Terror Star Death Beam
Adds the finishing touch to the Terror Star - the devastating death beam!
+300 Treasury
+10 Elerium Cost
+1 Modules
+0.2 Build Progress
Orbital Institute
Boost the Research of nearby worlds
+4 Promethion Cost
+3 Maintenance
+1 Modules
+2 Hyper Silicates
+3% Research
Aereon Missile Defense
Adds an Aereon Missile Defense System
+4 Elerium Cost
+1 Modules
+15 Evasion
Trading Hub
Increases Trade Route income of worlds in Area of Effect.
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+10% Trade Route Value
Trade Station
Increases Trade Route income of worlds in Area of Effect.
+1 Durantium Cost
+1 Promethion Cost
+1 Modules
+10% Trade Route Value
Starbase Disruptor bank
Adds a disruptor bank
+2 Elerium Cost
+1 Modules
+4 Beam Attack