Starbases GC4 Module Table

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
Name Description Effects Requirements
Cultural Exchange
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +10  Influence Growth
  • +10%  Influence Growth
Surveillance System
Extend Sensor Range by 12
  • +1  Modules
  • +32  Sensor Power
  • +5  Influence Growth
Orbital Replicators
Boost the Manufacturing of nearby worlds
  • +3  Maintenance
  • +3  Durantium Cost
  • +1  Modules
  • +3%  Manufacturing
Interstellar Collectors
Boost the Manufacturing of nearby worlds
  • +4  Durantium Cost
  • +1  Modules
  • +1  Helios Ore
  • +4%  Manufacturing
  • +3  Maintenance
Slipstream Generator
Boost the Speed of our nearby ships
  • +1  Promethion Cost
  • +5  Maintenance
  • +1  Modules
  • -25%  Move Cost
  • +25%  Tactical Speed
Interstellar Ministry
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Terror Star Command
The decision to destroy a solar system is not a light one, a command center will be needed to provide accurate information and facilitate swift execution of the weapon system.
  • +150  Treasury
  • +10  Thulium Cost
  • +1  Modules
  • +0.2 Build Progress
Cultural Forum
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Economic Starbase
Dedicates starbase to building up the economy of your Core Worlds.
  • +1  Maintenance
  • +5%  Manufacturing
  • +5%  Gross Income
  • +1  Influence Growth
Starbase Factory
Boost the Manufacturing of nearby worlds
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +2%  Manufacturing
Counter Measure Module
Adds Counter Measures
  • +2  Elerium Cost
  • +1  Modules
  • +5  Evasion
Interstellar Defense Module
Boost moves for allied ships, and reduces the moves of enemy ships within starbase Area of Effect.
  • +3  Durantium Cost
  • +5  Maintenance
  • +1  Modules
  • -10%  Move Cost
  • +10%  Move Cost
Interceptors
Give starbase 5 Interceptor Drones
  • +3  Elerium Cost
  • +1  Modules
  • +3  Xanthium Deposit
  • +5  Interceptor Fighters Cap
Harpoon Salvo
Adds a Harpoon Salvo and the ability to attack enemies up to 3 tiles away.
  • +2  Antimatter Cost
  • +1  Modules
  • +4  Missile Attack
Advanced Defenses
More weapons, more destruction.
  • +1  Durantium Cost
  • +1  Modules
  • +1  Beam Weapon
  • +10  Beam Attack
  • +1  Missile Weapon
  • +20  Missile Attack
  • +1  Kinetic Weapon
  • +10  Kinetic Attack
  • +100  Shield Strength
Durantium Composite
Adds Durantium Composite Armor
  • +1  Durantium Cost
  • +1  Modules
  • +5  Armor Rating
Orbital Shopping Center
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Zero Point Armor
Adds Zero Point Armor
  • +3  Durantium Cost
  • +1  Modules
  • +15  Armor Rating
Starbase Defense System
Boost the defensive capabilities of any type of starbase.
  • +1  Modules
  • +1  Beam Weapon
  • +3  Beam Attack
  • +1  Missile Weapon
  • +10  Missile Attack
  • +1  Kinetic Weapon
  • +3  Kinetic Attack
  • +1  Influence Growth
  • +50  Shield Strength
Communications Starbase
Dedicates starbase to extending your cultural influence and assets.
  • +10%  Influence Growth
  • +10  Influence Growth
Pulse Cannon
Adds a Pulse Cannon
  • +2  Durantium Cost
  • +1  Modules
  • +6  Kinetic Attack
Terror Star Foundation
Begin constructing the skeleton of the most terrible weapon in the universe. (One per sector)
  • +0.2 Build Progress
  • +5  Maintenance
Thulium Sensor Array
Extend Sensor Range by 16
  • +1  Modules
  • +64  Sensor Power
  • +5  Influence Growth
Droid Sentry System
Adds Droid Sentries
  • +3  Elerium Cost
  • +1  Modules
  • +10  Evasion
Singularity Drivers
Adds a Singularity Driver
  • +5  Durantium Cost
  • +1  Modules
  • +36  Kinetic Attack
Interstellar Exchange
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Promethion Extractor
Boost Yields of attached Promethion Resources
  • +1  Modules
  • +0.1  Mining
Zalon Defense System
Increase the Attack of allies ships, and weakens enemy defenses within starbase Area of Effect.
  • +6  Durantium Cost
  • +5  Maintenance
  • +1  Modules
  • +5%  Beam Attack
  • +5%  Kinetic Attack
  • +5%  Missile Attack
Nightmare Delivery System
Adds a Harpoon Salvo and the ability to attack enemies up to 7 tiles away.
  • +5  Antimatter Cost
  • +1  Modules
  • +16  Missile Attack
Quantum Driver Array
Adds a Quantum Driver
  • +4  Durantium Cost
  • +1  Modules
  • +16  Kinetic Attack
Mining Starbase
Dedicates starbase to mining nearby Strategic Resources .
  • +0.1  Mining
Franchise Center
Boost the Income and Influence of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +15%  Gross Income
Ancient Studies Center
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.05  Modifier Value
  • +2  Modifier Value
Orbital Research Center
Boost the Research of nearby worlds
  • +3  Promethion Cost
  • +1  Maintenance
  • +1  Modules
  • +3%  Research
Durantium Extractor
Boost Yields of attached Durantium Resources
  • +1  Modules
  • +0.1  Mining
Cultural Awareness Center
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Modules
  • +10  Influence Growth
  • +10%  Influence Growth
Indoctrination Center
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +1  Harmony Crystals
  • +1  Arnor Spice
  • +10  Influence Growth
  • +50%  Influence Growth
  • +20%  Influence Growth
Exploration Support System
Extends Starbases Area of Effect by 2
  • +1  Durantium Cost
  • +1  Modules
  • +2  Starbase Range
  • +1  Is Immune To Nebula
Interstellar Embassy
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Tractor Beam
Slows nearby enemy ships
  • +1  Promethion Cost
  • +1  Modules
  • +25%  Move Cost
  • -25%  Tactical Speed
Antimatter Extractor
Boost Yields of attached Antimatter Resources
  • +1  Modules
  • +0.1  Mining
Zero G Experimentation
Boost the Research of nearby worlds
  • +2  Promethion Cost
  • +1  Modules
  • +3%  Research
Sector Scanners
Extend Sensor Range by 8
  • +1  Modules
  • +16  Sensor Power
  • +5  Influence Growth
Omega Starbase Defenses
All the weapons we can fit without specializing.
  • +3  Durantium Cost
  • +3  Elerium Cost
  • +1  Modules
  • +3  Hyper Silicates
  • +1  Beam Weapon
  • +8  Beam Attack
  • +1  Missile Weapon
  • +8  Missile Attack
  • +1  Kinetic Weapon
  • +8  Kinetic Attack
  • +5  Influence Growth
  • +200  Shield Strength
Mining Barracks
Boost Yields of attached Resources
  • +1  Modules
  • +0.1  Mining
Mining Drones
Boost Yields of attached Resources
  • +1  Modules
  • +0.1  Mining
Defense Network
Boost the attack and defense of all nearby ships
  • +1  Durantium Cost
  • +1  Modules
  • +20%  Beam Attack
  • +20%  Kinetic Attack
  • +20%  Missile Attack
  • +20%  Shield Strength
  • +20%  Armor Rating
  • +20%  Evasion
Relativistic Ethics Beacon
50% Boost to influence output
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
  • Requires  [[Cultural_Ideology#Trait_MoralRelativism|Moral Relativism] Culture
Precursor Engineering Center
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.1  Modifier Value
  • +5  Modifier Value
Starbase Promenade
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Steller Wake Generator
Boost the Speed of our nearby ships
  • +1  Promethion Cost
  • +1  Modules
  • -25%  Move Cost
  • +25%  Tactical Speed
Thulium Extractor
Boost Yields of attached Thulium Resources
  • +1  Modules
  • +0.1  Mining
Mining Headquarters
Boost Yields of attached Resources
  • +1  Modules
  • +1  Maintenance
  • +0.1  Mining
Stationary Doom Ray
Adds a Stationary Doom Ray
  • +5  Elerium Cost
  • +1  Modules
  • +24  Beam Attack
Photonic Torpedo Array
Adds a Harpoon Salvo and the ability to attack enemies up to 5 tiles away.
  • +3  Antimatter Cost
  • +1  Modules
  • +8  Missile Attack
Starbase Plasma Turrets
Adds Plasma Turrets to Starbase
  • +1  Modules
  • +9  Beam Attack
Xeno Archeology Institute
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.1  Modifier Value
  • +3  Modifier Value
Perimeter Scanners
Extend Sensor Range by 4
  • +1  Modules
  • +8  Sensor Power
  • +5  Influence Growth
Elerium Extractor
Boost Yields of attached Elerium Resources
  • +1  Modules
  • +0.1  Mining
Assault Fighters
Give starbase 5 Assault Fighters
  • +3  Antimatter Cost
  • +1  Modules
  • +3  Xanthium Deposit
  • +5  Assault Fighters Cap
Precursor Studies Center
Increases bonuses from Relics
  • +1  Modules
  • +0.1  Modifier Value
  • +4  Modifier Value
Starbase Market
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Hive Mind
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +2  Harmony Crystals
  • +1  Snuggler Colony
  • +2  Arnor Spice
  • +25  Influence Growth
  • +15%  Influence Growth
Information Hub
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Zero G Scaling
Boost the Manufacturing of nearby worlds
  • +2  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +3%  Manufacturing
Kanvium Laminate
Adds Kanvium Laminate Armor
  • +2  Durantium Cost
  • +1  Modules
  • +10  Armor Rating
Fortification Module
Increases defenses of allies ships within starbase Area of Effect.
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +5  Shield Strength
  • +5  Armor Rating
  • +5  Evasion
Terror Star Storage
The energy requirements to fire a Terror Star are immense, we will need a way to safely store the energy.
  • +200  Treasury
  • +10  Durantium Cost
  • +1  Modules
  • +0.2 Build Progress
Sector Defense Grid
Boost the attack and defense of all nearby ships
  • +1  Durantium Cost
  • +1  Modules
  • +30%  Beam Attack
  • +30%  Kinetic Attack
  • +30%  Missile Attack
  • +30%  Shield Strength
  • +30%  Armor Rating
  • +30%  Evasion
Barrier Array
Adds a Barrier Array system
  • +2  Elerium Cost
  • +1  Modules
  • +100  Shield Strength
Force Field Projector
Adds a Force Field Projector
  • +3  Elerium Cost
  • +1  Modules
  • +100  Shield Strength
Starbase Laboratory
Boost the Research of nearby worlds
  • +1  Promethion Cost
  • +1  Modules
  • +3%  Research
Xeno Archeology Lab
Allows any starbase to study Precursor Relics and Ascension gates.
  • +1  Modules
  • +0.05  Modifier Value
  • +1  Modifier Value
Support Field Stabilization
Extends Starbases Area of Effect by 2
  • +1  Durantium Cost
  • +1  Modules
  • +2  Starbase Range
Gravity Field Generator
Slows nearby enemy ships
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Move Cost
  • -5%  Tactical Speed
Military Starbase
Dedicates starbase to protecting your civilization and its assets.
  • +1  Beam Attack
  • +1  Kinetic Attack
  • +4  Missile Attack
  • +10  Shield Strength
  • +10  Armor Rating
Invulnerability Sphere
Adds an Invulnerability Sphere projector
  • +4  Elerium Cost
  • +1  Modules
  • +150  Shield Strength
Trade Center
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Techapod Mining Unit
In addition to our standard mining abilities, we can also extend them by using Techapods. If we have any.
  • +1  Modules
  • +1  Techapod Hive
  • +0.2  Mining
Terror Star Propulsion
What good is a star destroying weapon if it cant escape the gravity of your home star?
  • +250  Treasury
  • +10  Antimatter Cost
  • +1  Modules
  • +0.2 Build Progress
  • +10  Ship Range
  • +3  Moves
Terror Star Death Beam
Adds the finishing touch to the Terror Star - the devastating death beam!
  • +300  Treasury
  • +10  Elerium Cost
  • +1  Modules
  • +0.2 Build Progress
Orbital Institute
Boost the Research of nearby worlds
  • +4  Promethion Cost
  • +3  Maintenance
  • +1  Modules
  • +2  Hyper Silicates
  • +3%  Research
Aereon Missile Defense
Adds an Aereon Missile Defense System
  • +4  Elerium Cost
  • +1  Modules
  • +15  Evasion
Trading Hub
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Trade Station
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Starbase Disruptor bank
Adds a disruptor bank
  • +2  Elerium Cost
  • +1  Modules
  • +4  Beam Attack